A shading method for computer generated images

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Publication Type technical report
School or College College of Engineering
Department Computing, School of
Creator Malley, Thomas J. V.
Title A shading method for computer generated images
Date 1988-06
Description A shading method for computer generated images is developed that provides benefits of both ray tracing and radiosity methods. Diffuse reflection behavior is taken from the radiosity approach, while specular reflection and transparency are based on ray tracing methods. Distributions of sample rays are traced to calculate approximate geometric form factors used in the radiosity solution for shading free form surfaces. The resulting shaded images include the effects of color bleeding between diffuse surfaces, soft shadows, caustics, and attenuations in reflection and transparency based on the Fresnel reflection law.
Type Text
Subject computer graphics; shading method; computer generated images; ray tracing; radiosity
Language eng
Bibliographic Citation Malley, T. J. V. (1988). A shading method for computer generated images. UUCS-88-026.
Series University of Utah Computer Science Technical Report
Relation is Part of ARPANET
Format Medium application/pdf
Format Extent 32,231,727 bytes
File Name Malley-A_Shading_Method.pdf
Conversion Specifications Original scanned with Kirtas 2400 and saved as 400 ppi uncompressed TIFF. PDF generated by Adobe Acrobat Pro X for CONTENTdm display
ARK ark:/87278/s6qv5nvm
Setname ir_computersa
Date Created 2016-05-25
Date Modified 2016-05-26
ID 101866
Reference URL https://collections.lib.utah.edu/ark:/87278/s6qv5nvm
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