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Show CHAPTER I INTRODUCTION This research describes of solid .pictures a new approach In the past decade, objects. to. we the shaded of production development have witnessed the ! I 'ot increased number of systems for the rendering of solid objects an main· computational problem IThe IObjects. has been the elimination of Higher quality computer-generated images . i are computer, by hidden parts of the and desirable, although . I iseveral attempts to improve this quality have been made, most of the effort has I spent in the search for fast Ibeen 'development of these remarkably fast, enhancing the and algorithms, the we quality may of now removal hiddencsur,face programs which images. Also real-time simulation, which opens the door to a artificial and highly I. 1 intelligence, produce pictures turn to the search for: economical these architecture, arts, are area other of now where for permit applications, such areas the becoming algorithms hardware facilities wide With algorithms. as realism is desirable. Historical account of present methods. The progress made three-dimensional when Roberts [1] objects during on a the last decade in the technique of cathode ray tube has been dramatic. at the MIT Lincoln Laboratory first performed displaying Since 1963 removal of hidden |