| OCR Text |
Show LIST OF ILLUSTRATIONS Figure 1.1 Figure 1.2 Figure 1.3 Figure 1.4 Figure 1.5 Figure 1.6 Figure 1.7 Figure 1.8 Figure 1.9 Figure 1.10 Figure 1.11 Figure 2.1 Figure 2.2 Figure 2.3 Figure 2.4 Figure 3.1 Figure 3.2 , . . Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure Figure, Figure Figure Figure Figure Figure Figure With 4 depth simulation 5 Warnock model 9 11 13 15 15 17 18 24 24 26 27 Rotation of a 3-sided cylinder model Simultaneous contrast Mach Bands effect Mach Bands effects Mach Band effect decreases with number of facets 3? 32 34 Reflection law Polar diagrams of reflected light Reflection 4.1 Characterization of different methods for normal 4.2 4.5 Polygon area Terminating edges Normal at a, point along Shading at a point 4.6 Determination of the reflected 4.4 8 Cross -section 3.3 4.3 7 Computation of the shading at point R Gouraud shading 8-58 airplane Simulation of transparent objects Different cylinder models Highlights simulation with Gouraud shading Sphere approximated by facets curves computation 39' 42 42 an 44 edge 44 direction 4 4.10b light Cone rendered by different shading techniques 8-58 airplane Transparent objects 8-58 airplane 8-58 airplane 4.11 Molecule 4.12 Molecule with different 4.13 Molecule with improved shading Transparent cup with improved shading 6.0 61 4.15 Real 62 4.16 Cones rendered with 4.17 Real cylinders 64 4.18 Cylinders rendered with improved shading Real spheres Spheres rendered with improved shading Schematic diagram of a possible hardware implementation Computer display system Linear density Linear subjective brightness Compensation curves Rendered cylinders and related light intensity curves Real cylinders and related light intensity curves 6,' 4.7 4.8 4.9 4.10a 4.14 4.19 4.20 5.1 Al.1 A1.2 A1.3 Al.4 A2.1 A2.2 51, 53 54 55 56 58 shading techniques cones improved shading iii 59 63 66' 67 75 .83 86 87 89 92 93 |