| Publication Type |
technical report |
| School or College |
College of Engineering |
| Department |
Computing, School of |
| Creator |
Smith, Glenn Gordon |
| Title |
Modeling the Motion of Human Muscle Systems with Computer Graphics |
| Date |
1990-08 |
| Description |
The Sarcomere system uses computer graphics to model human muscle systems. Each muscle is modeled as a collection of discrete, movable elements that we call muxels. The advantages of this model include fast integer-based processing and user specified variable resolution. The Sarcomere system processes the muscle data, contracting specified muscles (including muscle-muscle and muscle-bone interactions) according to the rules of muscle anatomy. Finally, the border outline of the muscle is approximated with B-splines. |
| Type |
Text |
| Subject |
sarcomere; muxel; muscle system |
| Subject LCSH |
Computer graphics; Muscles--Computer simulation |
| Language |
eng |
| Bibliographic Citation |
Smith, G. G. (1990). Modeling the Motion of Human Muscle Systems with Computer Graphics. |
| Series |
University of Utah Computer Science Technical Report |
| Relation is Part of |
ARPANET |
| Format Medium |
application/pdf |
| Format Extent |
36,678,737 bytes |
| File Name |
Smith-Modeling_The_Motion.pdf |
| Conversion Specifications |
Original scanned with Kirtas 2400 and saved as 400 ppi uncompressed TIFF. PDF generated by Adobe Acrobat Pro X for CONTENTdm display |
| ARK |
ark:/87278/s6nw1kfm |
| Setname |
ir_computersa |
| ID |
101232 |
| Reference URL |
https://collections.lib.utah.edu/ark:/87278/s6nw1kfm |