| Publication Type | technical report |
| School or College | College of Engineering |
| Department | Computing, School of |
| Creator | Smith, Glenn Gordon |
| Title | Modeling the Motion of Human Muscle Systems with Computer Graphics |
| Date | 1990-08 |
| Description | The Sarcomere system uses computer graphics to model human muscle systems. Each muscle is modeled as a collection of discrete, movable elements that we call muxels. The advantages of this model include fast integer-based processing and user specified variable resolution. The Sarcomere system processes the muscle data, contracting specified muscles (including muscle-muscle and muscle-bone interactions) according to the rules of muscle anatomy. Finally, the border outline of the muscle is approximated with B-splines. |
| Type | Text |
| Subject | sarcomere; muxel; muscle system |
| Subject LCSH | Computer graphics; Muscles--Computer simulation |
| Language | eng |
| Bibliographic Citation | Smith, G. G. (1990). Modeling the Motion of Human Muscle Systems with Computer Graphics. |
| Series | University of Utah Computer Science Technical Report |
| Relation is Part of | ARPANET |
| Format Medium | application/pdf |
| Format Extent | 36,678,737 bytes |
| File Name | Smith-Modeling_The_Motion.pdf |
| Conversion Specifications | Original scanned with Kirtas 2400 and saved as 400 ppi uncompressed TIFF. PDF generated by Adobe Acrobat Pro X for CONTENTdm display |
| ARK | ark:/87278/s6nw1kfm |
| Setname | ir_computersa |
| ID | 101232 |
| Reference URL | https://collections.lib.utah.edu/ark:/87278/s6nw1kfm |