Interactive caustics using local precomputed irradiance

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Publication Type Journal Article
School or College College of Engineering
Department Computing, School of
Creator Hansen, Charles D.; Shirley, Peter S.
Other Author Wyman, Chris; Graphics, Pacific
Title Interactive caustics using local precomputed irradiance
Date 2004
Description Bright patterns of light focused via reflective or refractive objects onto matte surfaces are called "caustics". We present a method for rendering dynamic scenes with moving caustics at interactive rates. This technique requires some simplifying assumptions about caustic behavior allowing us to consider it a local spatial property which we sample in a pre-processing stage. Storing the caustic locally limits caustic rendering to a simple lookup. We examine a number of ways to represent this data, allowing us to trade between accuracy, storage, run time, and precomputation time.
Type Text
Publisher Institute of Electrical and Electronics Engineers (IEEE)
Journal Title Pacific Conference on Computer Graphics and Applications
First Page 143
Last Page 51
Subject Illumination
Subject LCSH Caustics (Optics); Lighting -- Data processing; Computer graphics
Language eng
Bibliographic Citation Wyman, C., Hansen, C. D., Shirley, P., & Graphics, P. (2004). Interactive caustics using local precomputed irradiance. 12th Pacific Conference on Computer Graphics and Applications, 143-51.
Rights Management (c) 2004 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Format Medium application/pdf
Format Extent 997,780 bytes
Identifier ir-main,14631
ARK ark:/87278/s6765zvf
Setname ir_uspace
ID 705957
Reference URL https://collections.lib.utah.edu/ark:/87278/s6765zvf
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