A real time visible surface algorithm

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Publication Type technical report
School or College College of Engineering
Department Computing, School of
Creator Watkins, Gary Scott
Title A real time visible surface algorithm
Date 1970
Description With the increasing use of computer graphics, a need is growing for a processor capable of displaying solid objects. Environmental simulation and architectural modeling are only two areas that would benefit from such a diplay processor. This dissertation describes an algorithm designed for such a processor, and a program for simulating the hardware processor. The hardware processor would be capable of generating pictures of fairly complicated objects at thirty frames per second. Statistics describing its simulated performance have been extracted and are reported within the dissertation.
Type Text
Publisher University of Utah
First Page 1
Last Page 87
Subject Surface algorithm
Subject LCSH Computer simulation; Surfaces -- Computer simulation
Language eng
Bibliographic Citation Watkins, G. S. (1970). A real time visible surface algorithm. 1-87. UTEC-CSc-70-101
Series University of Utah Computer Science Technical Report
Relation is Part of ARPANET
Rights Management ©University of Utah
Format Medium application/pdf
Format Extent 55,724,425 bytes
Identifier ir-main,16053
ARK ark:/87278/s6f76wrv
Setname ir_uspace
Date Created 2012-06-13
Date Modified 2021-05-06
ID 703562
Reference URL https://collections.lib.utah.edu/ark:/87278/s6f76wrv
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