GPUFLIC: interactive and accurate dense visualization of unsteady flows

Update Item Information
Publication Type Journal Article
School or College College of Engineering
Department Computing, School of
Creator Hansen, Charles D.
Other Author Li, Guo-Shi; Tricoche, Xavier
Title GPUFLIC: interactive and accurate dense visualization of unsteady flows
Date 2006
Description Abstract The paper presents an efficient and accurate implementation of Unsteady Flow LIC (UFLIC) on the Graphics Processing Unit (GPU). We obtain the same, high quality texture representation of unsteady two-dimensional flows as the original, time-consuming method but leverage the features of today's commodity hardware to achieve interactive frame rates. Despite a remarkable number of recent contributions in the field of texture-based visualization of time-dependent vector fields, the present paper is the first to provide a faithful implementation of that prominent technique fully supported by the graphics pipeline.
Type Text
Publisher Institute of Electrical and Electronics Engineers (IEEE)
Journal Title Eurographics/IEEE-VGTC Symposium on Visualization
First Page 29
Last Page 34
Language eng
Bibliographic Citation Li, G.-S., Tricoche, X., & Hansen, C. D. (2006). GPUFLIC: interactive and accurate dense visualization of unsteady flows. Eurographics/IEEE-VGTC Symposium on Visualization, 29-34.
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Format Medium application/pdf
Format Extent 1,365,904 bytes
Identifier ir-main,14627
ARK ark:/87278/s6zw240k
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Reference URL https://collections.lib.utah.edu/ark:/87278/s6zw240k