Interactive raytraced caustics

Update Item Information
Publication Type technical report
School or College College of Engineering
Department Computing, School of
Program Advanced Research Projects Agency
Creator Wyman, Chris; Hansen, Charles D.; Shirley, Peter S.
Title Interactive raytraced caustics
Date 2003-04-23
Description In computer graphics, bright patterns of light focused onto matte surfaces are called ?caustics?. We present a method for rendering dynamic scenes with moving caustics at interactive rates. This technique requires some simplifying assumptions about caustic behavior allowing us to consider it a local spatial property which we sample in a pre-processing stage. Storing the caustic locally limits caustic rendering to a simple lookup. We examine a number of ways to represent this data, allowing us to trade between accuracy, storage, run time, and precomputation time.
Type Text
Publisher University of Utah
Subject Raytraced caustics
Subject LCSH Caustics (Optics); Ray tracing algorithms
Language eng
Bibliographic Citation Wyman, Chris; Hansen, Charles D.; Shirley, Peter S. (2003). Interactive raytraced caustics. UUCS-03-009.
Series University of Utah Computer Science Technical Report
Relation is Part of ARPANET
Rights Management ©University of Utah
Format Medium application/pdf
Format Extent 35,496,279 bytes
Source University of Utah School of Computing
ARK ark:/87278/s6kd2gh6
Setname ir_uspace
ID 706935
Reference URL https://collections.lib.utah.edu/ark:/87278/s6kd2gh6