Publication Type |
technical report |
School or College |
College of Engineering |
Department |
Computing, School of |
Program |
Advanced Research Projects Agency |
Creator |
Wyman, Chris; Hansen, Charles D.; Shirley, Peter S. |
Title |
Interactive raytraced caustics |
Date |
2003-04-23 |
Description |
In computer graphics, bright patterns of light focused onto matte surfaces are called ?caustics?. We present a method for rendering dynamic scenes with moving caustics at interactive rates. This technique requires some simplifying assumptions about caustic behavior allowing us to consider it a local spatial property which we sample in a pre-processing stage. Storing the caustic locally limits caustic rendering to a simple lookup. We examine a number of ways to represent this data, allowing us to trade between accuracy, storage, run time, and precomputation time. |
Type |
Text |
Publisher |
University of Utah |
Subject |
Raytraced caustics |
Subject LCSH |
Caustics (Optics); Ray tracing algorithms |
Language |
eng |
Bibliographic Citation |
Wyman, Chris; Hansen, Charles D.; Shirley, Peter S. (2003). Interactive raytraced caustics. UUCS-03-009. |
Series |
University of Utah Computer Science Technical Report |
Relation is Part of |
ARPANET |
Rights Management |
©University of Utah |
Format Medium |
application/pdf |
Format Extent |
35,496,279 bytes |
Source |
University of Utah School of Computing |
ARK |
ark:/87278/s6kd2gh6 |
Setname |
ir_uspace |
ID |
706935 |
Reference URL |
https://collections.lib.utah.edu/ark:/87278/s6kd2gh6 |