| Publication Type | technical report |
| School or College | College of Engineering |
| Department | Kahlert School of Computing |
| Program | Advanced Research Projects Agency |
| Creator | Wyman, Chris; Hansen, Charles D.; Shirley, Peter S. |
| Title | Interactive raytraced caustics |
| Date | 2003-04-23 |
| Description | In computer graphics, bright patterns of light focused onto matte surfaces are called ?caustics?. We present a method for rendering dynamic scenes with moving caustics at interactive rates. This technique requires some simplifying assumptions about caustic behavior allowing us to consider it a local spatial property which we sample in a pre-processing stage. Storing the caustic locally limits caustic rendering to a simple lookup. We examine a number of ways to represent this data, allowing us to trade between accuracy, storage, run time, and precomputation time. |
| Type | Text |
| Publisher | University of Utah |
| Subject | Raytraced caustics |
| Subject LCSH | Caustics (Optics); Ray tracing algorithms |
| Language | eng |
| Bibliographic Citation | Wyman, Chris; Hansen, Charles D.; Shirley, Peter S. (2003). Interactive raytraced caustics. UUCS-03-009. |
| Series | University of Utah Computer Science Technical Report |
| Relation is Part of | ARPANET |
| Rights Management | ©University of Utah |
| Format Medium | application/pdf |
| Format Extent | 35,496,279 bytes |
| Source | University of Utah School of Computing |
| ARK | ark:/87278/s6kd2gh6 |
| Setname | ir_uspace |
| ID | 706935 |
| Reference URL | https://collections.lib.utah.edu/ark:/87278/s6kd2gh6 |