Heroes of rock: A design post mortem exploring the video game design process as it relates to player satisfaction

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Publication Type honors thesis
School or College College of Engineering
Department Entertainment Arts & Engineering
Faculty Mentor Roger Altizer
Creator Ardovino, Anthony
Title Heroes of rock: A design post mortem exploring the video game design process as it relates to player satisfaction
Year graduated 2013
Date 2013-05
Description The player experience is the heart of a video game and it is the core concept behind what makes a video game engaging and fun. For my senior capstone project I designed, produced, and managed a video game titled Heroes of Rock. I lead an 11 person team over the duration of my senior year to create a game for Xbox Live Indie Arcade and it will be released in May 2013. In this paper I explore some of the design decisions and design problems that I experienced during the production of the game. At each of these design moments I focused on player satisfaction to come to the correct solution. To inform my understanding of player satisfaction I referenced works on psychology, video games, and gambling. For each design iteration of the game, we play tested the game to determine which mechanics satisfied players and we confirmed our results with design and psychological theory. See also: https://collections.lib.utah.edu/details?id=1571430&q=Heroes+Of+Rock&facet_setname_s=%22ir_eae%22
Type Text
Publisher University of Utah
Subject Video games production; Psychological theory
Language eng
Rights Management Copyright © Anthony Ardovino 2013
Format Medium application/pdf
Format Extent 804,721 bytes
Identifier etd3/id/2458
Permissions Reference URL https://collections.lib.utah.edu/details?id=1248567
ARK ark:/87278/s6611f5q
Setname ir_htoa
ID 196034
Reference URL https://collections.lib.utah.edu/ark:/87278/s6611f5q