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CreatorTitleDescriptionSubjectDate
1 Mecklenburg, RobertSTORY: A hierarchical animation and storyboarding system for alpha-1We introduce an integrated animation and storyboarding system that simplifies the creation and refinement of computer generated animations. The framework models both the process and product of an animated sequence, making animation more accessible for communication and as an art form. The system a...STORY; storyboarding system; animation system; computer generated animations1993
2 Parke, Frederic IraComputer generated animation of facesThis report discusses the representation, animation and data collection techniques that have been developed and used to produce "realistic" computer generated half-tone animated sequences of a human face changing expression. It was determined that approximating the surface of a face with a polygona...Computer animation1972-06
3 Kopta, Daniel M.; Kensler, Andrew Erin; Spjut, Josef Bo; Brunvand, Erik L.; Davis, AlFast, effective BVH updates for dynamic ray-traced scenes using tree rotationsBounding volume hierarchies are a popular choice for ray tracing animated scenes due to the relative simplicity of refitting bounding volumes around moving geometry. However, the quality of such a refitted tree can degrade rapidly if objects in the scene deform or rearrange significantly as the ...Ray tracing; Acceleration structures; Bounding volume hierarchies; Tree rotations; Dynamic scenes; Parallel update2011
4 Bargteil, Adam WadeDynamic spritesTraditional methods for creating dynamic objects and characters from static drawings involve careful tweaking of animation curves and/or simulation parameters. Sprite sheets offer a more drawing-centric solution, but they do not encode timing information or the logic that determines how objects shou...2014-01-01
5 Bargteil, Adam WadeDynamic spritesTraditional methods for creating dynamic objects and characters from static drawings involve careful tweaking of animation curves and/or simulation parameters. Sprite sheets offer a more drawing-centric solution, but they do not encode timing information or the logic that determines how objects shou...2013-01-01
6 Bargteil, Adam WadeAnimation of deformable bodies with quadratic bézier finite elementsIn this article, we investigate the use of quadratic finite elements for graphical animation of deformable bodies.We consider both integrating quadratic elements with conventional linear elements to achieve a computationally efficient adaptive-degree simulation framework as well as wholly quadratic ...2014-01-01
7 Potter, Kristin CarrieUncertainty visualization in forward and inverse cardiac modelsQuantification and visualization of uncertainty in cardiac forward and inverse problems with complex geometries is subject to various challenges. Specific to visualization is the observation that occlusion and clutter obscure important regions of interest, making visual assessment difficult. In orde...2013-01-01
8 Potter, Kristin CarrieUncertainty visualization prototypes for materials modeling2012
9 Bargteil, Adam WadeDeformation embedding for point-based elastoplastic simulationWe present a straightforward, easy-to-implement, point-based approach for animating elastoplastic materials. The core idea of our approach is the introduction of embedded space-the least-squares best fit of the material's rest state into three dimensions. Nearest neighbor queries in the embedded spa...2014-01-01
10 Hansen, Charles D.Design of 2D time-varying vector fieldsDesign of time-varying vector fields, i.e., vector fields that can change over time, has a wide variety of important applications in computer graphics. Existing vector field design techniques do not address time-varying vector fields. In this paper, we present a framework for the design of time-vary...2012-01-01
11 Miller, Jan D.; Lin, Chen-LuhScientific visualization in mineral and material processingScientific visualization is an ideal methodology for investigating complex phenomena that are characterized by large amounts of data. Furthermore, it is invaluable in the study of processes that evolve in time. Scientific visualization relies heavily on computer graphics, image processing and video...Air sparged hydrocyclone flotation; Ball mill grinding; Tomography; Computer graphics1993
12 Parke, Frederic IraA parametric model for human facesThis report presents a computer model for the representation of human faces. This three-dimensional, parametric model produces shaded facial images. The face, constructed of polygonal surfaces, is manipulated through the use of parameters which control interpolation, translation, rotation and scalin...Parametric model; Human face1975
13 Peterson, John W.Distributed computation for computer animationComputer animation is a very computationally intensive task. Recent developments in image synthesis, such as shadows, reflections and motion blur enhance the quality of computer animation, but also dramatically increase the amount of CPU time needed to do it. Fortunately, the computations involved w...Distributed computation1987
14 Furse, Cynthia M.; Lazzi, Gianluca; Gandhi, Om P.Electrical energy absorption in the human head from a cellular telephoneThe antenna of a cellular telephone in close proximity to the human head for a variety of time periods raises questions. This research uses finite-difference time-domain (FDTD) method to calculate the power deposition from a cellular telephone on a high-resolution model of a human head as measured b...Finite-difference time-domain method; FDTD; Power deposition; Human head model; Electrical energy absorption; Specific absorption rate1996
15 Thulasinathan, Aravindan; Pascucci, Valerio; Tierny, JulienTopology Based Surface Meshing and MorphingMorphing is a seamless transition from one image to the other, used in animation and motion pictures. Mesh Parameterization used in this process is a fundamental tool used for domain remeshing. In case of 2-manifolds for example, most approaches require that the input mesh be cut into one or mor...2010-10-06
16 Bargteil, Adam WadeStrain limiting for clustered shape matchingIn this paper, we advocate explicit symplectic Euler integration and strain limiting in a shape matching simulation framework. The resulting approach resembles not only previous work on shape matching and strain limiting, but also the recently popular position-based dynamics. However, unlike this pr...2014-01-01
17 Bargteil, Adam WadeMultiphase flow of immiscible fluids on unstructured moving meshesIn this paper, we present a method for animating multiphase flow of immiscible fluids using unstructured moving meshes. Our underlying discretization is an unstructured tetrahedral mesh, the deformable simplicial complex (DSC), that moves with the flow in a Lagrangian manner. Mesh optimization opera...2014-01-01
18 Tasdizen, Tolga; Whitaker, Ross T.Particle-based simulation of fluidsDue to our familiarity with how fluids move and interact, as well as their complexity, plausible animation of fluids remains a challenging problem. We present a particle interaction method for simulating fluids. The underlying equations of fluid motion are discretized using moving particles and th...2003
19 Miklavcic, Jimmy; McDermott, Colin Hull; Bross, Joshua Lee; Miklavcic, Elizabeth AnnCinematic display for telematic performancesThe InterPlay is a live telematic performance that occurs simultaneously in multiple sites across the globe, streamed over the internet through the Access Grid videoconference system, then processed, mixed and projected before an audience.Trapeze Interactive Poster2010-01-13
20 Wessler, Barry DavidComputer-assisted visual communication (CSTD-73-004)The purpose of this research was to build an environment m which an author can create a visual communications vehicle (a film) which will convey his ideas and thoughts. The primary motivation for this effort was the powerful ability of film to combine instruction with entertainment. The entertainmen...Computer animation1973-07
21 Furse, Cynthia M.Commission B (fields and waves) international survey about EM educationCommission B has the terms of reference "Fields and waves", which have been well established on the basis of electromagnetism and Maxwell's equations. Experts in this area need a firm basis in mathematics and physics as well as their historical background; though the subjects are sometimes too heav...2005
22 Steve A. MaasFEBio: finite elements for biomechanics2012
23 Rosen, Paul AndrewData management and analysis with WRF and SFIREWe introduce several useful utilities in development for the creation and analysis of real wildland fire simulations using WRF and SFIRE. These utilities exist as standalone programs and scripts as well as extensions to other well known software. Python web scrapers automate the process of downloadi...2012-01-01
24 Yaffe, JoanneHypermedia computer-based education in social work educationHypermedia computer-based education (CBE) is an emerging information technology that makes possible user-directed, nonsequential exploration of, and interaction with, information presented through a variety of media including text, animation, graphics, sound, and video.Computer-based education1994
25 DuVall, Scott L.Preserving academic poster contentPosters are an important way to share information between academia and industry. They are presented at national conferences, regional meetings, and even in university departments. There were almost 75,000 calls for poster submissions last year alone. Most posters are presented for only a few hours...Poster preservation; Trapeze Interactive Poster2009
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