Title | Description | Subject | Date | ||
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101 | A pipelined architecture for ray tracing | Ray tracing is a computer graphics rendering algorithm well known for the realistic images that it generates. Its primary drawback is the huge amount of computation required for even moderately complex scenes. Pipelined architectures have been used for many years to accelerate conventional scan conv... | computer architecture; computers; pipeline; computer graphics; RayPipe | 1994-06 | |
102 | Page 18 | ||||
103 | Page 32 | ||||
104 | Page 73 | ||||
105 | Page 83 | ||||
106 | Page 83 | ||||
107 | Page 85 | ||||
108 | Page 86 | ||||
109 | Page 78 | ||||
110 | Page 81 | ||||
111 | Page 69 | ||||
112 | Page 118 | ||||
113 | Page 122 | ||||
114 | Page 124 | ||||
115 | Page 17 | ||||
116 | Page 18 | ||||
117 | Page 186 | ||||
118 | Page 189 | ||||
119 | Page 192 | ||||
120 | Page 195 | ||||
121 | Page 90 | ||||
122 | Page 113 | ||||
123 | Page 44 | ||||
124 | Page 108 | ||||
125 | Page 79 |