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Title | Description | Subject | Date |
326 |
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PRT--a high quality image synthesis system for B-spline surfaces | Many applications in Computer Aided Design require high quality images of three-dimensional scenes. A system is presented for rendering objects designed with an existing B-spline based geometric modeling package. Two algorithms for ray tracing B-spline surfaces are discussed, one using iterative num... | computer graphics; computer aided design; B-spline surfaces; image synthesis system | 1988-12 |
327 |
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A shading method for computer generated images | A shading method for computer generated images is developed that provides benefits of both ray tracing and radiosity methods. Diffuse reflection behavior is taken from the radiosity approach, while specular reflection and transparency are based on ray tracing methods. Distributions of sample rays ar... | computer graphics; shading method; computer generated images; ray tracing; radiosity | 1988-06 |
328 |
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Consistent Geometric Modeling Approaches | Boolean set operations are important in solid modeling; however making them robust is problematic. This thesis summarizes the problems with robustness of geometric algorithms caused by approximated data and numerical computation and provides two different approaches to build a robust geometric model... | geometric model; boolean set; adaptive single tolerance | 1993 |
329 |
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Page 12 | | | |
330 |
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Page 12 | | | |
331 |
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Page 122 | | | |
332 |
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Page 127 | | | |
333 |
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Page 138 | | | |
334 |
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Page 16 | | | |
335 |
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Page 23 | | | |
336 |
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Page 28 | | | |
337 |
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Page 3 | | | |
338 |
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Page 6 | | | |
339 |
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Page 8 | | | |
340 |
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Page 9 | | | |
341 |
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Page 95 | | | |
342 |
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Page 98 | | | |
343 |
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Computer display of curved surfaces | Abstract: This thesis attacks the problem of generating computer synthesized images both more rapidly and more realistically. Increase in speed is achieved by a scan line based algorithm for drawing pictures of parametrically defined curved surfaces. Computation time is reduced by requiring calcula... | computer images; computation time; surfaces | 1978 |
344 |
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Elastic and Plastic Surfaces for Modeling and Animation | This thesis presents eplastics, a modeling and animation tool developed to represent elastic and plastic surfaces under the B-spline representation. Eplastics derives its model from concepts found in physically based modeling of articulated motion, rigid bodies and deformable models. Eplastics works... | animation; modeling; eplastics; articulated motion; deformable; alpha_1; b-spline | 1990 |
345 |
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Geometric Hashing for Processing Complex Scenes | This work presents a new technique for handling many object interaction schemes developed using a graph theoretic approach. The interaction can be optical, as in ray tracing, or geometric, as in many body collision. Other problems solved by ray tracing, such as mass and volume calculation and viewin... | geometric hashing; object interaction; graph theory; ray tracing; many body collision | 1985 |
346 |
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Matte volumes for selective data visualization | The matte volumes system uses a volume renderer, surface renderer, and slice viewer for the exploration and visualization of three-dimensional scalar field data. The size and complexity of the volume data pose an interesting challenge to the ideal of providing the scientist with a system which autom... | matte volumes; three-dimensional scalar field data; computers; matte volumes system | 1995-08 |
347 |
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348 |
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Page 109 | | | |
349 |
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Page 11 | | | |
350 |
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Page 13 | | | |