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CreatorTitleDescriptionSubjectDate
1 Mecklenburg, RobertSTORY: A hierarchical animation and storyboarding system for alpha-1We introduce an integrated animation and storyboarding system that simplifies the creation and refinement of computer generated animations. The framework models both the process and product of an animated sequence, making animation more accessible for communication and as an art form. The system a...STORY; storyboarding system; animation system; computer generated animations1993
2 Kopta, Daniel M.; Kensler, Andrew Erin; Spjut, Josef Bo; Brunvand, Erik L.; Davis, AlFast, effective BVH updates for dynamic ray-traced scenes using tree rotationsBounding volume hierarchies are a popular choice for ray tracing animated scenes due to the relative simplicity of refitting bounding volumes around moving geometry. However, the quality of such a refitted tree can degrade rapidly if objects in the scene deform or rearrange significantly as the ...Ray tracing; Acceleration structures; Bounding volume hierarchies; Tree rotations; Dynamic scenes; Parallel update2011
3 Bargteil, Adam WadeDynamic spritesTraditional methods for creating dynamic objects and characters from static drawings involve careful tweaking of animation curves and/or simulation parameters. Sprite sheets offer a more drawing-centric solution, but they do not encode timing information or the logic that determines how objects shou...2014-01-01
4 Bargteil, Adam WadeDynamic spritesTraditional methods for creating dynamic objects and characters from static drawings involve careful tweaking of animation curves and/or simulation parameters. Sprite sheets offer a more drawing-centric solution, but they do not encode timing information or the logic that determines how objects shou...2013-01-01
5 Bargteil, Adam WadeAnimation of deformable bodies with quadratic bézier finite elementsIn this article, we investigate the use of quadratic finite elements for graphical animation of deformable bodies.We consider both integrating quadratic elements with conventional linear elements to achieve a computationally efficient adaptive-degree simulation framework as well as wholly quadratic ...2014-01-01
6 Bargteil, Adam WadeDeformation embedding for point-based elastoplastic simulationWe present a straightforward, easy-to-implement, point-based approach for animating elastoplastic materials. The core idea of our approach is the introduction of embedded space-the least-squares best fit of the material's rest state into three dimensions. Nearest neighbor queries in the embedded spa...2014-01-01
7 Hansen, Charles D.Design of 2D time-varying vector fieldsDesign of time-varying vector fields, i.e., vector fields that can change over time, has a wide variety of important applications in computer graphics. Existing vector field design techniques do not address time-varying vector fields. In this paper, we present a framework for the design of time-vary...2012-01-01
8 Parke, Frederic IraA parametric model for human facesThis report presents a computer model for the representation of human faces. This three-dimensional, parametric model produces shaded facial images. The face, constructed of polygonal surfaces, is manipulated through the use of parameters which control interpolation, translation, rotation and scalin...Parametric model; Human face1975
9 Peterson, John W.Distributed computation for computer animationComputer animation is a very computationally intensive task. Recent developments in image synthesis, such as shadows, reflections and motion blur enhance the quality of computer animation, but also dramatically increase the amount of CPU time needed to do it. Fortunately, the computations involved w...Distributed computation1987
10 Furse, Cynthia M.; Lazzi, Gianluca; Gandhi, Om P.Electrical energy absorption in the human head from a cellular telephoneThe antenna of a cellular telephone in close proximity to the human head for a variety of time periods raises questions. This research uses finite-difference time-domain (FDTD) method to calculate the power deposition from a cellular telephone on a high-resolution model of a human head as measured b...Finite-difference time-domain method; FDTD; Power deposition; Human head model; Electrical energy absorption; Specific absorption rate1996
11 Thulasinathan, Aravindan; Pascucci, Valerio; Tierny, JulienTopology Based Surface Meshing and MorphingMorphing is a seamless transition from one image to the other, used in animation and motion pictures. Mesh Parameterization used in this process is a fundamental tool used for domain remeshing. In case of 2-manifolds for example, most approaches require that the input mesh be cut into one or mor...2010-10-06
12 Bargteil, Adam WadeStrain limiting for clustered shape matchingIn this paper, we advocate explicit symplectic Euler integration and strain limiting in a shape matching simulation framework. The resulting approach resembles not only previous work on shape matching and strain limiting, but also the recently popular position-based dynamics. However, unlike this pr...2014-01-01
13 Bargteil, Adam WadeMultiphase flow of immiscible fluids on unstructured moving meshesIn this paper, we present a method for animating multiphase flow of immiscible fluids using unstructured moving meshes. Our underlying discretization is an unstructured tetrahedral mesh, the deformable simplicial complex (DSC), that moves with the flow in a Lagrangian manner. Mesh optimization opera...2014-01-01
14 Tasdizen, Tolga; Whitaker, Ross T.Particle-based simulation of fluidsDue to our familiarity with how fluids move and interact, as well as their complexity, plausible animation of fluids remains a challenging problem. We present a particle interaction method for simulating fluids. The underlying equations of fluid motion are discretized using moving particles and th...2003
15 Furse, Cynthia M.Commission B (fields and waves) international survey about EM educationCommission B has the terms of reference "Fields and waves", which have been well established on the basis of electromagnetism and Maxwell's equations. Experts in this area need a firm basis in mathematics and physics as well as their historical background; though the subjects are sometimes too heav...2005
16 Rosen, Paul AndrewData management and analysis with WRF and SFIREWe introduce several useful utilities in development for the creation and analysis of real wildland fire simulations using WRF and SFIRE. These utilities exist as standalone programs and scripts as well as extensions to other well known software. Python web scrapers automate the process of downloadi...2012-01-01
17 Kessler, Robert R.DPOS: A metalanguage and programming environment for parallel processorsThe complexity and diversity of parallel programming languages and computer architectures hinders programmers in developing programs and greatly limits program portability. All MIMD parallel programming systems, however, address common requirements for process creation, process management, and inte...DPOS; MIMD parallel programming1990
18 Gooch, Amy A.; Gooch, Bruce; Willemsen, Peter; Kniss, Joe; Riesenfeld, Richard F.; Shirley, Peter S.3D Line textures and the visualization of confidence in ArchitectureThis work introduces a technique for interactive walkthroughs of non-photorealistically rendered (NPR) scenes using 3D line primitives to define architectural features of the model, as well as indicate textural qualities. Line primitives are not typically used in this manner in favor of texture ma...Presentation graphics; Interactive walkthroughs2007
19 Bruderlin, BeatSketching as a solid modeling toolThis paper describes 'Quick-sketch', a 2-d and 3d modeling tool for pen based computers. Users of this system define a model by simple pen strokes drawn directly on the screen of a pen-based PC. Lines, circles, arcs, or B-spline curves are automatically distinguished and interpreted from these strok...Quick-sketch; Modeling tool; Pen based computers; Computer sketching1994
20 Henderson, Thomas C.Zo: A framework for autonomous agent behavior specification and analysisWe describe a framework for the specification and analysis of autonomous agents1 . In general, such agents require several levels of behavioral specifications, including: low-level reflex actions, mid-level controllers to deal with the physical aspects of the world, and highlevel representations for...Z-Infinity; Autonomous agents; Behavior1990
21 Hansen, Charles D.Volume rendering multivariate data to visualize meteorological simulations: a case studyHigh resolution computational weather models are becoming increasing complex. However, the analysis of these models has not benefited from recent advancements in volume visualization. This case study applies the ideas and techniques from multi-dimensional transfer function based volume rendering to ...Volume rendering; Direct volume rendering; Isosurfaces; Ray casting; Ray differentials; Transfer function; Preintegration; View dependent2002
22 Evans, DavidGraphical man/machine communications: December 1972The object of the graphical man/machine communication effort is the development of computers and computing techniques the people may use interactively in real time to extend their problem-solving capability, and to work cooperatively by means of improved communications via computer. This report summ...Waveform processing; Symbolic computation; Man/machine communications1972-12
23 Lefohn, Aaron; Whitaker, Ross T.A GPU-based, three-dimensional level set solver with curvature flowLevel set methods are a powerful tool for implicitly representing deformable surfaces. Since their inception, these techniques have been used to solve prob- lems in fields as varied as computer vision, scientific visualization, computer graphics and computational physics. With the power and flexi...GPU-based; Level set solver2002-12-11
24 Evans, DavidGraphical man/machine communications: December 1971Semi-Annual Technical Report for period 1 June 1971 to 31 December 1971. This document includes a summary of research activities and facilities at the University of Utah under Contract F30602-70-C-0300. Information conveys important research milestones attained during this period by each of the f...Man/machine communications; Computing systems; Digital waveform processing1971-12
25 Hansen, Charles D.Data distributed, parallel algorithm for ray-traced volume renderingThis paper presents a divide-and-conquer ray-traced volume rendering algorithm and a parallel image compositing method, along with their implementation and performance on the connection Machine CM-5, and networked workstations. This algorithm distributes both the data and the computations to individ...Volume rendering; Ray tracing; ; Computer algorithms; Scientific visualization; Network computing; Massively parallel processing1993
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