Title | Description | Subject | Date | ||
---|---|---|---|---|---|
1 | Elastic and Plastic Surfaces for Modeling and Animation | This thesis presents eplastics, a modeling and animation tool developed to represent elastic and plastic surfaces under the B-spline representation. Eplastics derives its model from concepts found in physically based modeling of articulated motion, rigid bodies and deformable models. Eplastics works... | animation; modeling; eplastics; articulated motion; deformable; alpha_1; b-spline | 1990 | |
2 | Spacetime Control of Linked Figures | This dissertation describes the development of techniques to automate the creation of physically-based, goal-directed motion of synthetic creatures, More specifically, the research concentrates on developing an underlying mathematical representation for constraints and objectives imposed on a creatu... | computer animation; spacetime control; animated figures; creature motion | 1992-06 | |
3 | Trivariate B-splines | The purpose of this thesis is to explore and evaluate the use of trivariate B-splines. There are several issues that make modeling with trivariate B-splines a significant and interesting problem. The issues to be addressed are the domain of the representation; algorithms for display, subdivision, a... | trivariate b-splines; computers | 1991-12 | |
4 | A Parametric Model for Human Faces | This report presents a computer model for the representation of human faces. This three-dimensional, parametric model produces shaded facial images. The face, constructed of polygonal surfaces, is manipulated through the use of parameters which control interpolation, translation, rotation and scalin... | 1974-12 | ||
5 | Z [infinity] : a framework for reactive autonomous agent specification and analysis | We propose a framework for the specification and analysis of autonomous agents. In general, such agents require several levels of behavioral specifications, including low-level reflex actions, midlevel controllers to deal with the physical aspects of the world, and high-level representations for goa... | robots; control systems; real-time programming languages; graphical interactive tools; robotic systems | 1994-12 | |
6 | E-MO : a system for automatically generating emotive-motions | A system is developed to automatically generate control functions for linked mechanisms that express specific emotions. This system could be employed to produce motions for characters in a computer animation. It takes advantage of the fact that evaluation functions, which take physical characteristi... | 1995-03 |