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CreatorTitleDescriptionSubjectDate
1 Bargteil, Adam WadeAnimation of deformable bodies with quadratic bézier finite elementsIn this article, we investigate the use of quadratic finite elements for graphical animation of deformable bodies.We consider both integrating quadratic elements with conventional linear elements to achieve a computationally efficient adaptive-degree simulation framework as well as wholly quadratic ...2014-01-01
2 Bargteil, Adam WadeDeformation embedding for point-based elastoplastic simulationWe present a straightforward, easy-to-implement, point-based approach for animating elastoplastic materials. The core idea of our approach is the introduction of embedded space-the least-squares best fit of the material's rest state into three dimensions. Nearest neighbor queries in the embedded spa...2014-01-01
3 Gopalakrishnan, GaneshEfficient search for inputs causing high floating-point errorsTools for floating-point error estimation are fundamental to program understanding and optimization. In this paper, we focus on tools for determining the input settings to a floating point routine that maximizes its result error. Such tools can help support activities such as precision allocation, p...2014-01-01
4 Bargteil, Adam WadeStrain limiting for clustered shape matchingIn this paper, we advocate explicit symplectic Euler integration and strain limiting in a shape matching simulation framework. The resulting approach resembles not only previous work on shape matching and strain limiting, but also the recently popular position-based dynamics. However, unlike this pr...2014-01-01
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