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Creator | Title | Description | Subject | Date |
1 |
 | Bargteil, Adam Wade | Animation of deformable bodies with quadratic bézier finite elements | In this article, we investigate the use of quadratic finite elements for graphical animation of deformable bodies.We consider both integrating quadratic elements with conventional linear elements to achieve a computationally efficient adaptive-degree simulation framework as well as wholly quadratic ... | | 2014-01-01 |
2 |
 | Bargteil, Adam Wade | Deformation embedding for point-based elastoplastic simulation | We present a straightforward, easy-to-implement, point-based approach for animating elastoplastic materials. The core idea of our approach is the introduction of embedded space-the least-squares best fit of the material's rest state into three dimensions. Nearest neighbor queries in the embedded spa... | | 2014-01-01 |
3 |
 | Gopalakrishnan, Ganesh | Efficient search for inputs causing high floating-point errors | Tools for floating-point error estimation are fundamental to program understanding and optimization. In this paper, we focus on tools for determining the input settings to a floating point routine that maximizes its result error. Such tools can help support activities such as precision allocation, p... | | 2014-01-01 |
4 |
 | Bargteil, Adam Wade | Strain limiting for clustered shape matching | In this paper, we advocate explicit symplectic Euler integration and strain limiting in a shape matching simulation framework. The resulting approach resembles not only previous work on shape matching and strain limiting, but also the recently popular position-based dynamics. However, unlike this pr... | | 2014-01-01 |