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Creator | Title | Description | Subject | Date |
1 |
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Fitzwilliam, Roxanne | The Window Control and Catharsis | This paper is a companion to the animated short I made, called The Window. In this paper, I aim to comprehensively reflect upon the project itself, the inspirations and meaning behind it, as well as the process of making it. I will also explain how this project has worked as a form of art therapy an... | | 2019 |
2 |
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Hazelton, Christal Rosa A. | What We tell Children: Queer Representation in Children's Animation | In this paper, I explore the history of queer representation in mainstream children's media -- both implicit and explicit -- and the historical movements that influenced their structures. Starting with the emergence of the "buddy" genre in the late 1950s and early 1960s, I use this as the basis of i... | | 2018 |
3 |
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Clark, Tehya | The Production Process of a Traditional Animated Short Film | This Thesis will detail the process of the production of a short film. The film is produced using traditional animation with some supplementary digital technology, for editing, shooting, and pre production. I will go over the process which starts with pitching, script writing, audio recording, story... | | 2020 |
4 |
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Bowe, Abigail | Abigail Bowe: Art Portfolio 2020 Life Drawings and Character Design | This year, I've worked to improve my skillset in concept and character design. With my emphasis in animation and minor in drawing under my Film & Media Arts major. I've dedicated most of my coursework to learning about the elements of design, character appeal and artistic development. This part sem... | | 2020 |
5 |
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Haacke, Carlie Rae | Young readers' interactions with storybook apps | Traditional (print) storybooks have long been the major media where young children are exposed to new concepts and narrative structure, thus developing their comprehension skills. In recent years, these reading materials have evolved dramatically with increasing production and usage of digital story... | | 2018 |
6 |
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Spackman, James | Game feel development analysis of student game final project | Game feel expresses the unique "feeling" a game provides to the player and is seen as an underdeveloped language that game developers are looking to leave their mark on. Achieving good game feel is challenging and requires a substantial number of resources through slow incremental developmental test... | | 2023 |
7 |
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Goller, Nicholas | Iterative game development: What goes into making an effective game and the lessons learned from making two games | Imagine you are told you have two semesters to make a game. You have a team of over ten people ready to help out. You even have the basic idea of what the game will be about. How hard can it be? Well, it is not that hard to make "a game" in two semesters. A competent coder can hack together a game... | Computer games - Design | 2016-04 |
8 |
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Elison, Tony | Keyframe: Six Images for Jazz Sextet and String Quartet | Memory defines reality. The mind's interpretation of the present relies entirely upon its experience. Before you pick up a rock, you have an idea of what it will feel like in your hand. You can discern information about someone through social cues instead of having that information explicitly explai... | | 2020 |
9 |
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Eccles, Patrick Nolan | The Cabal reflection: A post mortem of an entertainment arts and engineering capstone project | This document will serve as Patrick Eccles' Honors Thesis at the University of Utah and will reflect upon the process and result of his and his team members' senior project within the Entertainment Arts and Engineering program: the 3D Puzzle Platformer A Divided Light . On the senior project team, P... | Computer games - Design; Cabal Process | 2015-08 |
10 |
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Youatt, Catherine C. | Mathematics in Visual Art and Ballet | Cultures all over the globe utilize both mathematics and ballet to understand the world and to express their distinct realities. In this way, mathematics and art interact, both with math creating new visual art fields, like fractal artworks, and with art influencing mathematics, as with Renaissance ... | | 2019 |
11 |
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Zhang, Conan | Fund Raising Game Development Through Crowdfunding | This paper seeks to formally review and evaluate a Kickstarter campaign launched by a team of five students at the University of Utah. First, an introduction to the topic and its environment is outlined to clarify where the project came from. Next, an overview of the product's design and development... | | 2017 |
12 |
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Mroz, Max | Exploration of Magnetic Field Actuated Strings of Spherical Magnets for Swimming Robot Locomotion | Robots capable of operating in fluid have a variety of applications from biomedical devices to use in piping systems for monitoring and inspection. If these robots can be driven remotely by methods other than traditional motors, they can be less technologically complex, safer and more durable. The f... | | 2017 |
13 |
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Seal, Laurie Michelle | Energy in Willa Cather's My Antonia and O Pioneers!: a union of landscape, personalities, and art | The primary texts for this essay are My Antonia and O Pioneers!. Using My Antonia I establish the existence of an energetic essence that quickens the land and various characters of these novels. The influence of this wild energy is manifest mainly through color and movement. I focus specifically on ... | Willa Cather; Energetic essence; American literature | 1997-12 |
14 |
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Blunt, Connor | Guan YU from romance of the three kingdoms and his portrayal in smite by HI-REZ studios | When looking through current research on games, few studies look at the impacts they can have on people's perceptions of another culture. Due to culturally important stories being made into games, potentially by people not from the original culture, there can be miscommunications of significant mome... | | 2023 |
15 |
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Hansen, James Christian | Visionary Minds, Visionary Worlds: Analyzing Three Video Games from Fumito Ueda, Hidetaka Miyazaki, and Jenova Chen | The objective of this thesis is to analyze Fumito Ueda's Shadow of the Colossus, Hidetaka Miyazaki's Dark Souls, and Jenova Chen's Journey in order to see how together they represent the storytelling potential of video games. Each embody in their work the notion that games as a medium can convey and... | | 2018 |
16 |
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Keller, Jackson | Designing for Interactivity: the Camera in 3D Video Games | This paper analyzes the effect that camera control has on art, design, and player experience in 3D video games. It will specifically explore the implications of various methods of camera control that have emerged during the brief history of 3D games: the first and third-person perspectives, fixed an... | | 2019 |
17 |
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Gibbs, Drake S. | The hero's journey as found within outer wilds | The "Monomyth", otherwise known as the "The Hero's Journey," is the title of the seventeen steps Campbell described in his examination of myths, legends, and fables across the world. Even in the tales of today, the presence of the Monomyth still is seen in many narratives, including the newest story... | | 2023 |
18 |
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Perez, Yerry | Cita a matchmaking mobile app: an analysis of why developers choose certain frameworks | Software developers have an array of tools to help them create new technologies. Therefore, it is important that they distinguish which tools are right for the task they are trying to complete. As time progresses new tools for developers emerge and some gain popularity faster than others. This thesi... | | 2021 |