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CreatorTitleDescriptionSubjectDate
1 Fitzwilliam, RoxanneThe Window Control and CatharsisThis paper is a companion to the animated short I made, called The Window. In this paper, I aim to comprehensively reflect upon the project itself, the inspirations and meaning behind it, as well as the process of making it. I will also explain how this project has worked as a form of art therapy an...2019
2 Hazelton, Christal Rosa A.What We tell Children: Queer Representation in Children's AnimationIn this paper, I explore the history of queer representation in mainstream children's media -- both implicit and explicit -- and the historical movements that influenced their structures. Starting with the emergence of the "buddy" genre in the late 1950s and early 1960s, I use this as the basis of i...2018
3 Clark, TehyaThe Production Process of a Traditional Animated Short FilmThis Thesis will detail the process of the production of a short film. The film is produced using traditional animation with some supplementary digital technology, for editing, shooting, and pre production. I will go over the process which starts with pitching, script writing, audio recording, story...2020
4 Bowe, AbigailAbigail Bowe: Art Portfolio 2020 Life Drawings and Character DesignThis year, I've worked to improve my skillset in concept and character design. With my emphasis in animation and minor in drawing under my Film & Media Arts major. I've dedicated most of my coursework to learning about the elements of design, character appeal and artistic development. This part sem...2020
5 Elison, TonyKeyframe: Six Images for Jazz Sextet and String QuartetMemory defines reality. The mind's interpretation of the present relies entirely upon its experience. Before you pick up a rock, you have an idea of what it will feel like in your hand. You can discern information about someone through social cues instead of having that information explicitly explai...2020
6 Keller, JacksonDesigning for Interactivity: the Camera in 3D Video GamesThis paper analyzes the effect that camera control has on art, design, and player experience in 3D video games. It will specifically explore the implications of various methods of camera control that have emerged during the brief history of 3D games: the first and third-person perspectives, fixed an...2019
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