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Creator | Title | Description | Subject | Date |
1 |
 | Riloff, Ellen M. | Bootstrapping method for learning semantic lexicons using extraction pattern contexts | This paper describes a bootstrapping algorithm called Basilisk that learns high-quality semantic lexicons for multiple categories. Basilisk begins with an unannotated corpus and seed words for each semantic category, which are then bootstrapped to learn new words for each category. Basilisk hypothe... | Basilisk; Bootstrapping method; Semantic lexicons | 2002 |
2 |
 | Balasubramonian, Rajeev | Energy-efficient processor design using multiple clock domains with dynamic voltage and frequency scaling | As clock frequency increases and feature size decreases, clock distribution and wire delays present a growing challenge to the designers of singly-clocked, globally synchronous systems. We describe an alternative approach, which we call a Multiple Clock Domain (MCD) processor in which the chip is d... | Multiple clock domains; Synchronization; Microarchitecture | 2002 |
3 |
 | Riloff, Ellen M. | Exploiting strong syntactic heuristics and co-training to learn semantic lexicons | We present a bootstrapping method that uses strong syntactic heuristics to learn semantic lexicons. The three sources of information are appositives, compound nouns, and ISA clauses. We apply heuristics to these syntactic structures, embed them in a bootstrapping architecture, and combine them with... | Syntactic heuristics; Semantic lexicons; Bootstrapping method; Appositives; Compound nouns; ISA clauses; Co-training | 2002 |
4 |
 | Freire, Juliana | From XML schema to relations: a cost-based approach to XML storage | As Web applications manipulate an increasing amount of XML, there is a growing interest in storing XML data in relational databases. Due to the mismatch between the complexity of XML's tree structure and the simplicity of flat relational tables, there are many ways to store the same document in an ... | LegoDB; XML Schema | 2002 |
5 |
 | Riloff, Ellen M. | Inducing information extraction systems for new languages via cross-language projection | Information extraction (IE) systems are costly to build because they require development texts, parsing tools, and specialized dictionaries for each application domain and each natural language that needs to be processed. We present a novel method for rapidly creating IE systems for new languages by... | Information extraction; IE systems; Cross-language projection; English; French | 2002 |
6 |
 | Balasubramonian, Rajeev | Integrating adaptive on-chip storage structures for reduced dynamic power | Energy efficiency in microarchitectures has become a necessity. Significant dynamic energy savings can be realized for adaptive storage structures such as caches, issue queues, and register files by disabling unnecessary storage resources. Prior studies have analyzed individual structures and their... | Microarchitecture | 2002 |
7 |
 | Hansen, Charles D. | Interactive translucent volume rendering and procedural modeling | Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effects and characteristics of volume metric data and materials. Many common objects and natural phenomena exhibit visual qua... | Volume rendering; Volume visualization; Direct volume rendering; Multidimensional transfer functions; Direct manipulation widgets; Graphics hardware | 2002 |
8 |
 | Freire, Juliana | LegoDB: customizing relational storage for XML documents | XML is becoming the predominant data exchange format in a variety of application domains (supply-chain, scientific data processing, telecommunication infrastructure, etc.). Not only is an increasing amount of XML data now being processed, but XML is also increasingly being used in business-critical... | LegoDB; XML Schema | 2002 |
9 |
 | Hansen, Charles D. | Non-photorealistic volume rendering using stippling techniques | Simulating hand-drawn illustration techniques can succinctly express information in a manner that is communicative and informative. We present a framework for an interactive direct volume illustration system that simulates traditional stipple drawing. By combining the principles of artistic and sci... | Volume rendering; Non-photorealistic rendering; Scientific visualization; Medical imaging | 2002 |
10 |
 | Hansen, Charles D. | Semotus visum: a flexible remote visualization framework | By offering more detail and precision, large data sets can provide greater insights to researchers than small data sets. However, these data sets require greater computing resources to view and manage. Remote visualization techniques allow the use of computers that cannot be operated locally. The S... | Remote visualization; Semotus Visum | 2002 |
11 |
 | Hansen, Charles D. | Volume rendering multivariate data to visualize meteorological simulations: a case study | High resolution computational weather models are becoming increasing complex. However, the analysis of these models has not benefited from recent advancements in volume visualization. This case study applies the ideas and techniques from multi-dimensional transfer function based volume rendering to ... | Volume rendering; Direct volume rendering; Isosurfaces; Ray casting; Ray differentials; Transfer function; Preintegration; View dependent | 2002 |
12 |
 | Hansen, Charles D. | Multidimensional transfer functions for interactive volume rendering | Abstract-Most direct volume renderings produced today employ one-dimensional transfer functions which assign color and opacity to the volume based solely on the single scalar quantity which comprises the data set. Though they have not received widespread attention, multidimensional transfer function... | | 2002-07 |
13 |
 | Lefohn, Aaron; Whitaker, Ross T. | A GPU-based, three-dimensional level set solver with curvature flow | Level set methods are a powerful tool for implicitly representing deformable surfaces. Since their inception, these techniques have been used to solve prob- lems in fields as varied as computer vision, scientific visualization, computer graphics and computational physics. With the power and flexi... | GPU-based; Level set solver | 2002-12-11 |
14 |
 | Thompson, Cynthia A. | A personalized system for conversational recommendations | Increased computing power and theWeb have made information widely accessible. In turn, this has encouraged the development of recommendation systems that help users find items of interest, such as books or restaurants. Such systems are more useful when they personalize themselves to each user?s p... | Adaptive Place Advisor; Recommendation systems | 2002-06-26 |
15 |
 | Henderson, Thomas C. | Agent-based engineering drawing analysis | Interpretation of paper drawings has received a good deal of attention over the last decade. Related areas such as direct interpretation of human drawings (HCI), search and indexing of graphics databases, and knowledge representation in the domain of graphics and drawing understanding have also s... | Interpretation; Human drawings; HCI; Graphic databases | 2002-02-04 |
16 |
 | Willemsen, Peter; Gooch, Amy A. | An experimental comparison of perceived egocentric distance in real, image-based, and traditional virtual environment using direct walking tasks | In virtual environments, perceived egocentric distances are often underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for this reduced distance perception in virtual environments: (1) real-time computer g... | Egocentric distances; Virtual environments | 2002-02-12 |
17 |
 | Stark, Michael M.; Martin, William; Cohen, Elaine; Lyche, Tom; Riesenfeld, Richard F. | B-splines for physically-based rendering | Although B-spline curves and surfaces have enjoyed a long established place in the graphics community as constructive modeling tools, the use of B-spline approximation techniques has received relatively little attention in rendering. In this work we explore the use of 4D and 5D tensor product B-s... | B-spline curves; Rendering algorithms | 2002-01-09 |
18 |
 | Thompson, William B.; Willemsen, Peter; Gooch, Amy A.; Creem-Regehr, Sarah Hope | Does the quality of the computer graphics matter when judging distances in visually immersive environments? | In the real world, people are quite accurate judging distances to locations in the environment, at least for targets resting on the ground plane and distances out to about 20m. Distance judgments in visually immersive environments are much less accurate. Several studies have now shown that in vis... | Visually immersive environments | 2002-12-05 |
19 |
 | McDirmid, Sean; Hsieh, Wilson C.; Flatt, Matt | Expressive modular linking for object-oriented languages | In this paper we show how modular linking of program fragments can be added to statically typed, object-oriented (OO) languages. Programs are being assembled out of separately developed software components deployed in binary form. Unfortunately, mainstream OO languages (such as Java) still do not ... | Modular linking; Program fragments | 2002-10-11 |
20 |
 | Morelli, Robert | Formal aspects of anonymity | We present a formal definition of anonymity in the context of concurrent processes. The definition is given in category theoretic terms. Moreover, the concept of a split cofibration is shown to both simplify the analysis of anonymity as well as to increase the framework's expressiveness. Because ... | Anonymity; Concurrent processes | 2002-01-15 |
21 |
 | Yang, Yue; Gopalakrishnan, Ganesh; Lindstrom, Gary E. | Formalizing the Java Memory Model for multithreaded program correctness and optimization | Standardized language level support for threads is one of the most important features of Java. However, defining and understanding the Java Memory Model (JMM) has turned out to be a big challenge. Several models produced to date are not as easily comparable as first thought. Given the growing inte... | Java Memory Model; JMM; Multithreaded program | 2002-04-02 |
22 |
 | Tasdizen, Tolga; Whitaker, Ross T. | Geometric surface processing via normal maps | The generalization of signal and image processing to surfaces entails filtering the normals of the surface, rather than filtering the positions of points on a mesh. Using a variational framework, smooth surfaces minimize the norm of the derivative of the surface normals? i.e. total curvature. Pen... | Geometric surface processing; Surface models | 2002-01-17 |
23 |
 | Tasdizen, Tolga; Whitaker, Ross T. | Higher-order nonlinear priors for surface reconstruction | For surface reconstruction problems with noisy and incomplete range data, a Bayesian estimation approach can improve the overall quality of the surfaces. The Bayesian approach to surface estimation relies on a likelihood term, which ties the surface estimate to the input data, and the prior, whic... | Surface reconstruction; Bayesian approach; Nonlinear prior | 2002-12-09 |
24 |
 | Regehr, John | How to rapidly prototype a real-time scheduler | Implementing a new scheduling algorithm in an OS kernel is often an important step in scheduling research because it permits evaluation of the algorithm's performance on real workloads. However, developing a new scheduler is not a trivial task because it requires sophisticated programming skills and... | | 2002-01-01 |
25 |
 | Regehr, John | Inferring scheduling behavior with hourglass | Although computer programs explicitly represent data values, time values are usually implicit. This makes it difficult to analyze and debug real-time programs whose correctness depends partially on the time at which results are computed. This paper shows how to use Hourglass, an instrumented, synthe... | | 2002-01-01 |