Creator | Title | Description | Subject | Date | ||
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1 |
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Fitzwilliam, Roxanne | The Window Control and Catharsis | This paper is a companion to the animated short I made, called The Window. In this paper, I aim to comprehensively reflect upon the project itself, the inspirations and meaning behind it, as well as the process of making it. I will also explain how this project has worked as a form of art therapy an... | 2019 | |
2 |
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Movie Night: a creative analysis | "Movie Night" is a film about a woman with a haunting fear that her sexuality, or lack thereof, might harm a new relationship. The first scene presents how a lack of representation in media can lead to certain standards and stereotypes, and by putting an alternative in this film itself, I seek to pr... | 2021 | ||
3 |
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Keller, Jackson | Designing for Interactivity: the Camera in 3D Video Games | This paper analyzes the effect that camera control has on art, design, and player experience in 3D video games. It will specifically explore the implications of various methods of camera control that have emerged during the brief history of 3D games: the first and third-person perspectives, fixed an... | 2019 | |
4 |
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Kearsley, Elizabeth A. | Making 360 and representing the aesthetics of nostalgia through documentary | 360 is a short documentary film I made that follows Micha Osuchowski, a young woman obsessed with the culture of the late 1990s and early 2000s, also referred to as the Y2K era. The film weaves together two aspects of Osuchowski's life, her occupation selling Y2K clothing online and skateboarding, a... | 2021 |