Creator | Title | Description | Subject | Date | ||
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1 | Fitzwilliam, Roxanne | The Window Control and Catharsis | This paper is a companion to the animated short I made, called The Window. In this paper, I aim to comprehensively reflect upon the project itself, the inspirations and meaning behind it, as well as the process of making it. I will also explain how this project has worked as a form of art therapy an... | 2019 | ||
2 | Hazelton, Christal Rosa A. | What We tell Children: Queer Representation in Children's Animation | In this paper, I explore the history of queer representation in mainstream children's media -- both implicit and explicit -- and the historical movements that influenced their structures. Starting with the emergence of the "buddy" genre in the late 1950s and early 1960s, I use this as the basis of i... | 2018 | ||
3 | Clark, Tehya | The Production Process of a Traditional Animated Short Film | This Thesis will detail the process of the production of a short film. The film is produced using traditional animation with some supplementary digital technology, for editing, shooting, and pre production. I will go over the process which starts with pitching, script writing, audio recording, story... | 2020 | ||
4 | Bowe, Abigail | Abigail Bowe: Art Portfolio 2020 Life Drawings and Character Design | This year, I've worked to improve my skillset in concept and character design. With my emphasis in animation and minor in drawing under my Film & Media Arts major. I've dedicated most of my coursework to learning about the elements of design, character appeal and artistic development. This part sem... | 2020 | ||
5 | Keller, Jackson | Designing for Interactivity: the Camera in 3D Video Games | This paper analyzes the effect that camera control has on art, design, and player experience in 3D video games. It will specifically explore the implications of various methods of camera control that have emerged during the brief history of 3D games: the first and third-person perspectives, fixed an... | 2019 |