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CreatorTitleDescriptionSubjectDate
1 Hansen, Charles D.Efficient rendering of atmospheric phenomenaRendering of atmospheric bodies involves modeling the complex interaction of light throughout the highly scattering medium of water and air particles. Scattering by these particles creates many well-known atmospheric optical phenomena including rainbows, halos, the corona, and the glory. Unfortunat...2004
2 Parker, Steven G.Memory-savvy distributed interactive ray tracingInteractive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, memory limits and network latency must be addressed efficiently. In this paper, we improve previous systems by moving to ...2004
3 Hansen, Charles D.Penumbra maps: approximate soft shadows in real-timeGenerating soft shadows quickly is difficult. Few techniques have enough flexibility to interactively render soft shadows in scenes with arbitrarily complex occluders and receivers. This paper introduces the penumbra map, which extends current shadow map techniques to interactively approximate soft ...2003-01-01
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