Penumbra maps: approximate soft shadows in real-time

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Publication Type Journal Article
Department Computing, School of
Creator Hansen, Charles D.
Other Author Wyman, Chris
Title Penumbra maps: approximate soft shadows in real-time
Date 2003-01-01
Description Generating soft shadows quickly is difficult. Few techniques have enough flexibility to interactively render soft shadows in scenes with arbitrarily complex occluders and receivers. This paper introduces the penumbra map, which extends current shadow map techniques to interactively approximate soft shadows. Using object silhouette edges, as seen from the center of an area light, a map is generated containing approximate penumbral regions. Rendering requires two lookups, one into each the penumbra and shadow maps. Penumbra maps allow arbitrary dynamic models to easily shadow themselves and other nearby complex objects with plausible penumbrae.
Type Text
Publisher Eurographics Association
First Page 202
Last Page 207
Dissertation Institution University of Utah
Language eng
Bibliographic Citation Wyman, C., & Hansen, C. D. (2003). Penumbra maps: approximate soft shadows in real-time. Eurographics Symposium on Rendering per Christensen and Daniel Cohen-Or (Editors), 202-7.
Rights Management (c)Eurographics Association
Format Medium application/pdf
Format Extent 2,235,854 bytes
Identifier uspace,14657
ARK ark:/87278/s66t15c1
Setname ir_uspace
ID 707585
Reference URL https://collections.lib.utah.edu/ark:/87278/s66t15c1
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