Publication Type |
Journal Article |
School or College |
College of Engineering |
Department |
Computing, School of |
Creator |
Hansen, Charles D.; Shirley, Peter S. |
Other Author |
Wyman, Chris; Graphics, Pacific |
Title |
Interactive caustics using local precomputed irradiance |
Date |
2004 |
Description |
Bright patterns of light focused via reflective or refractive objects onto matte surfaces are called "caustics". We present a method for rendering dynamic scenes with moving caustics at interactive rates. This technique requires some simplifying assumptions about caustic behavior allowing us to consider it a local spatial property which we sample in a pre-processing stage. Storing the caustic locally limits caustic rendering to a simple lookup. We examine a number of ways to represent this data, allowing us to trade between accuracy, storage, run time, and precomputation time. |
Type |
Text |
Publisher |
Institute of Electrical and Electronics Engineers (IEEE) |
Journal Title |
Pacific Conference on Computer Graphics and Applications |
First Page |
143 |
Last Page |
51 |
Subject |
Illumination |
Subject LCSH |
Caustics (Optics); Lighting -- Data processing; Computer graphics |
Language |
eng |
Bibliographic Citation |
Wyman, C., Hansen, C. D., Shirley, P., & Graphics, P. (2004). Interactive caustics using local precomputed irradiance. 12th Pacific Conference on Computer Graphics and Applications, 143-51. |
Rights Management |
(c) 2004 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. |
Format Medium |
application/pdf |
Format Extent |
997,780 bytes |
Identifier |
ir-main,14631 |
ARK |
ark:/87278/s6765zvf |
Setname |
ir_uspace |
ID |
705957 |
Reference URL |
https://collections.lib.utah.edu/ark:/87278/s6765zvf |