Procedural asset creation using lindenmayer-systems

Publication Type honors thesis
School or College College of Engineering
Department Engineering
Faculty Mentor Mark van Langeveld
Creator Reay, Christopher
Title Procedural asset creation using lindenmayer-systems
Date 2018
Description Lindenmayer systems have traditionally been utilized sparingly in content pipelines, but L-systems may be applied across content pipelines adding procedural capabilities to whatever they are used for. Typically L-systems have been utilized for modeling organic growth in the way of trees and shrubs, as well as the creation of two-dimensional fractal artworks. Such use cases have proven beneficial to content creation, yet have relegated L-systems far below their capabilities. L-systems offer content creators an inherent ability for procedural creation to most any part of their content pipelines. This thesis will discuss how L-systems may be applied to flipbook generation, particle system emitters, anatomical modeling, and creation of visual effects. These uses will serve to demonstrate the propensity L-systems have to be applied across content pipelines.
Type Text
Publisher University of Utah
Subject Lindenmayer systems; procedural content generation; computer graphics pipelines
Language eng
Rights Management (c) Christopher Reay
Format Medium application/pdf
ARK ark:/87278/s6a9bxbp
Setname ir_htoa
ID 2973523
OCR Text Show
Reference URL https://collections.lib.utah.edu/ark:/87278/s6a9bxbp