| Description |
Changing a person's beliefs, learning outcomes, or improving one's relationship with trauma is a complicated process. Serious games offer a unique opportunity to create specific gameplay experiences for players to have their theories challenged and mental illness healed, focusing on the message of the game over the entertainment value. Game spaces allow for expression through a developers design providing a unique form of communication and an unsung solution. As an outlet of human creation, Games offer people a way to enter a "magic circle" and provides its own language through play. Outsiders to the videogame industry see games as a form of entertainment exclusively, but just like other mediums it presents an opportunity for artists/designers to change people through eye-opening experiences. Through experiencing this field of play, or the magic circle, game players can expand their mind through a game's visuals, art, or story. The art and story of the game can help the viewer with their trauma physical or mental through various incentives. Serious games offer a unique opportunity to create specific gameplay experiences for players to have their theories challenged and mental illness healed, focusing on the message of the game over the entertainment value. Working on two serious video games led me to research the effectiveness of serious games and how I can use the medium as a tool for changing perspectives. |