Utilizing classroom technology to strengthen elementary education

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Publication Type honors thesis
School or College School of Computing
Department Computing
Faculty Mentor H. James de St. Germain
Creator Delacenserie, Jessica
Title Utilizing classroom technology to strengthen elementary education
Year graduated 2016
Date 2016-05
Description There is a disconnect in the current education system where there is an abundance of technology accessible to students but it is not being used in a way that enhances their education. The majority of software currently used in primary schools simply transfers books, homework assignments, etc. to mobile and desktop devices, but provides no unique way of introducing the material to students. There is also little technology that can assist instructors in progressing individual students through material at their own pace. Played is a comprehensive online learning management system, designed and built with the goal of discovering if this discrepancy between physical technology and the software it operates can solved by implementing such a system in the classroom curriculum. There are two parts to this endeavor: first, a game has been created to help engage students in their homework assignments, and second, a class management system has been built to assist teachers in distributing targeted homework assignments and monitoring the progress of each student in their class. The game is designed to capture and hold the attention of young students so that they can fully absorb the material as signed by their instructors. Teachers can utilize the online portal to analyze a wide range of statistics for the students in their classes and monitor the strengths and weaknesses of them individually. Assignments can then target specific students or groups of students if their progress has digressed from that of the class as a whole. As a completed product, Played serves as a proof-of-concept for online learning games and individualized learning management systems. Built with complete modularity in mind, developers will be able to extend the functionality of the software in the future. to specialize in different subject areas and target even more complex learning difficulties. The goal is to show that learning can be enhanced with the assistance of an online management system that exploits the engagement power of a game and customization potential of online grading and analytics.
Type Text
Publisher University of Utah
Subject Education, Elementary; Computer-assisted instruction; Education - Effect of technological innovations on
Language eng
Rights Management (c) Jessica Delacenserie
Format Medium application/pdf
Format Extent 25,079 bytes
Identifier honors/id/16
Permissions Reference URL https://collections.lib.utah.edu/details?id=1254133
ARK ark:/87278/s6ht5zkj
Setname ir_htoa
Date Created 2016-06-27
Date Modified 2018-10-30
ID 205668
Reference URL https://collections.lib.utah.edu/ark:/87278/s6ht5zkj
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