Designing for Interactivity: the Camera in 3D Video Games

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Publication Type honors thesis
School or College College of Fine Arts
Department Film & Media Arts
Faculty Mentor Gabreil Olson
Creator Keller, Jackson
Title Designing for Interactivity: the Camera in 3D Video Games
Date 2019
Description This paper analyzes the effect that camera control has on art, design, and player experience in 3D video games. It will specifically explore the implications of various methods of camera control that have emerged during the brief history of 3D games: the first and third-person perspectives, fixed and filmic perspectives, abstract non-linear perspectives, and unique perspectives enabled by recent technological innovation, including Virtual and Augmented reality.
Type Text
Publisher University of Utah
Language eng
Rights Management (c) Jackson Keller
Format Medium application/pdf
Permissions Reference URL https://collections.lib.utah.edu/ark:/87278/s65r0k2k
ARK ark:/87278/s6z08z4m
Setname ir_htoa
ID 1588406
Reference URL https://collections.lib.utah.edu/ark:/87278/s6z08z4m
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