Visual glue

Update Item Information
Publication Type technical report
School or College College of Engineering
Department Computing, School of
Creator Shirley, Peter S.; Thompson, William B.
Other Author Smits, Brian; Kersten, Daniel J.; Madison, Cindee
Title Visual glue
Date 1998
Description One key function of graphics systems is to present information about the 3-D structure of modeled environments. For real-time simulations, conveying a sense of contact between touching surfaces and relative position and motion between proximate objects is particularly critical. Neither stereo nor occlusion cues are completely effective for such fine judgments. Conventional wisdom often argues that shadows play a critical role. Less often, it is argued that interreflection also contributes to the sense that two surfaces are touching. This paper explores the actual utility of shadows and interreflection in signaling contact and suggests how this information can be exploited in real-time rendering systems to glue objects to surfaces.
Type Text
Publisher University of Utah
Subject Visual glue; 3-D structure
Subject LCSH Computer graphics
Language eng
Bibliographic Citation Thompson, W. B., Shirley, Peter., Smits, B., Kersten, D. J., & Madison, C. (1998). Visual glue. UUCS-98-007
Series University of Utah Computer Science Technical Report
Relation is Part of ARPANET
Rights Management ©University of Utah
Format Medium application/pdf
Format Extent 2,489,325 bytes
Identifier ir-main,15932
ARK ark:/87278/s6mw31pk
Setname ir_uspace
ID 706248
Reference URL https://collections.lib.utah.edu/ark:/87278/s6mw31pk
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