Direct Ray tracing of smoothed and displacement mapped triangles

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Publication Type Journal Article
School or College College of Engineering
Department Computing, School of
Creator Shirley, Peter S.
Other Author Smits, Brian; Stark, Michael M.
Title Direct Ray tracing of smoothed and displacement mapped triangles
Date 2000
Description We present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost associated with storing and intersecting the displaced geometry. This is unfortunate because displacement maps allow the addition of large amounts of geometric complexity into models. Our method works for models composed of triangles with normals at the vertices. In addition, we present a special purpose displacement that creates a smooth surface that interpolates the triangle vertices and normals. Thus two adjacent triangles which share two vertices and normals will be smoothly interpolated. This combination allows relatively coarse models to be displacement mapped and ray traced with much less storage and fewer artifacts due to tessellation.
Type Text
Publisher University of Utah
First Page 0
Last Page 8
Subject Ray tracing displacement maps
Subject LCSH Ray tracing algorithms
Language eng
Bibliographic Citation Smits, B., Shirley, P., & Stark, M. (2000). Direct Ray tracing of smoothed and displacement mapped triangles. UUCS-00-008.
Series University of Utah Computer Science Technical Report
Relation is Part of ARPANET
Rights Management ©University of Utah
Format Medium application/pdf
Format Extent 2,727,088 bytes
Identifier ir-main,15928
ARK ark:/87278/s69k4vqf
Setname ir_uspace
ID 705467
Reference URL https://collections.lib.utah.edu/ark:/87278/s69k4vqf
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