Towards interactive global illumination effects via sequential Monte Carlo adaptation

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Publication Type Journal Article
School or College College of Engineering
Department Computing, School of
Program Center for the Simulation of Accidental Fires and Explosions (C-SAFE)
Creator Shirley, Peter S.; Parker, Steven G.
Other Author Pegoraro, Vincent; Brownlee, Carson
Title Towards interactive global illumination effects via sequential Monte Carlo adaptation
Date 2008
Description This paper presents a novel method that effectively combines both control variates and importance sampling in a sequential Monte Carlo context while handling general single-bounce global illumination effects. The radiance estimates computed during the rendering process are cached in an adaptive per-pixel structure that defines dynamic predicate functions for both variance reduction techniques and guarantees well-behaved PDFs, yielding continually increasing efficiencies thanks to a marginal computational overhead.
Type Text
Publisher Institute of Electrical and Electronics Engineers (IEEE)
First Page 107
Last Page 114
Subject Ray tracing; Illumination; Monte Carlo methods
Subject LCSH Computer graphics; Visualization
Language eng
Bibliographic Citation Pegoraro, V., Brownlee, C., Shirley, P. S., & Parker, S. G. (2008). Towards interactive global illumination effects via sequential Monte Carlo adaptation. Proceedings of the 3rd IEEE Symposium on Interactive Ray Tracing, 107-14.
Rights Management (c) 2008 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Format Medium application/pdf
Format Extent 601,390 bytes
Identifier ir-main,7106
ARK ark:/87278/s6320d3f
Setname ir_uspace
ID 703353
Reference URL https://collections.lib.utah.edu/ark:/87278/s6320d3f
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