Publication Type |
technical report |
School or College |
College of Engineering |
Department |
Computing, School of |
Creator |
Watkins, Gary Scott |
Title |
A real time visible surface algorithm |
Date |
1970 |
Description |
With the increasing use of computer graphics, a need is growing for a processor capable of displaying solid objects. Environmental simulation and architectural modeling are only two areas that would benefit from such a diplay processor. This dissertation describes an algorithm designed for such a processor, and a program for simulating the hardware processor. The hardware processor would be capable of generating pictures of fairly complicated objects at thirty frames per second. Statistics describing its simulated performance have been extracted and are reported within the dissertation. |
Type |
Text |
Publisher |
University of Utah |
First Page |
1 |
Last Page |
87 |
Subject |
Surface algorithm |
Subject LCSH |
Computer simulation; Surfaces -- Computer simulation |
Language |
eng |
Bibliographic Citation |
Watkins, G. S. (1970). A real time visible surface algorithm. 1-87. UTEC-CSc-70-101 |
Series |
University of Utah Computer Science Technical Report |
Relation is Part of |
ARPANET |
Rights Management |
©University of Utah |
Format Medium |
application/pdf |
Format Extent |
55,724,425 bytes |
Identifier |
ir-main,16053 |
ARK |
ark:/87278/s6f76wrv |
Setname |
ir_uspace |
ID |
703562 |
Reference URL |
https://collections.lib.utah.edu/ark:/87278/s6f76wrv |