Parallel point reprojection

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Publication Type Journal Article
School or College College of Engineering
Department Computing, School of
Creator Hansen, Charles D.; Shirley, Peter S.
Other Author Reinhard, Erik
Title Parallel point reprojection
Date 2001
Description Improvements in hardware have recently made interactive ray tracing practical for some applications. However, when the scene complexity or rendering algorithm cost is high, the frame rate is too low in practice. Researchers have attempted to solve this problem by caching results from ray tracing and using these results in multiple frames via reprojection. However, the reprojection can become too slow when the number of samples that are reused is high, so previous systems have been limited to small images or a sparse set of computed pixels. To overcome this problem we introduce techniques to perform this reprojection in a scalable fashion on multiple processors.
Type Text
Publisher Institute of Electrical and Electronics Engineers (IEEE)
Journal Title IEEE Parallel Visualization and Graphics
First Page 29
Last Page 36
Subject Point reprojection; Ray tracing
Subject LCSH Ray tracing algorithms; Rendering (Computer graphics); Visualization; Computer graphics
Language eng
Bibliographic Citation Reinhard, E., Shirley, P., & Hansen, C. D. (2001). Parallel point reprojection. IEEE Parallel Visualization and Graphics, 29-36.
Rights Management (c) 2001 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Format Medium application/pdf
Format Extent 100,224 bytes
Identifier ir-main,14671
ARK ark:/87278/s6qr5fbc
Setname ir_uspace
ID 703552
Reference URL https://collections.lib.utah.edu/ark:/87278/s6qr5fbc
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