Publication Type |
Journal Article |
School or College |
College of Engineering |
Department |
Computing, School of |
Creator |
Hansen, Charles D.; Shirley, Peter S. |
Other Author |
Reinhard, Erik |
Title |
Parallel point reprojection |
Date |
2001 |
Description |
Improvements in hardware have recently made interactive ray tracing practical for some applications. However, when the scene complexity or rendering algorithm cost is high, the frame rate is too low in practice. Researchers have attempted to solve this problem by caching results from ray tracing and using these results in multiple frames via reprojection. However, the reprojection can become too slow when the number of samples that are reused is high, so previous systems have been limited to small images or a sparse set of computed pixels. To overcome this problem we introduce techniques to perform this reprojection in a scalable fashion on multiple processors. |
Type |
Text |
Publisher |
Institute of Electrical and Electronics Engineers (IEEE) |
Journal Title |
IEEE Parallel Visualization and Graphics |
First Page |
29 |
Last Page |
36 |
Subject |
Point reprojection; Ray tracing |
Subject LCSH |
Ray tracing algorithms; Rendering (Computer graphics); Visualization; Computer graphics |
Language |
eng |
Bibliographic Citation |
Reinhard, E., Shirley, P., & Hansen, C. D. (2001). Parallel point reprojection. IEEE Parallel Visualization and Graphics, 29-36. |
Rights Management |
(c) 2001 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. |
Format Medium |
application/pdf |
Format Extent |
100,224 bytes |
Identifier |
ir-main,14671 |
ARK |
ark:/87278/s6qr5fbc |
Setname |
ir_uspace |
ID |
703552 |
Reference URL |
https://collections.lib.utah.edu/ark:/87278/s6qr5fbc |