Description |
Game feel expresses the unique "feeling" a game provides to the player and is seen as an underdeveloped language that game developers are looking to leave their mark on. Achieving good game feel is challenging and requires a substantial number of resources through slow incremental developmental testing. The focal point of this project is to explore within the scope of the student game project Natural Disaster, "How game feel within a static camera and scene can be improved through programming?" To answer this question, specific areas of programming will be utilized. This thesis focuses on the following, improving the game Natural Disaster's current user interface through artificial intelligence, player controls, and accessibility features. Natural Disaster is an exploration game where the player gets to play through the perspective of a virtual stereoscope as a chaotic evil butterfly. To prevent disruption during the team's game development, workflow changes were made to the already existing features with goals to improve the level of game feel. These changes were solely centered around attempting to find new programming techniques. Having this central emphasis allowed a deeper dive in thought to discover new innovative techniques. This research is aimed to help programmers in the game development field continue their growth and depth of knowledge on how to achieve good game feel. |