Parallel point reprojection

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Publication Type Journal Article
School or College College of Engineering
Department Computing, School of
Program Center for the Simulation of Accidental Fires and Explosions (C-SAFE)
Creator Shirley, Peter S.
Other Author Reinhard, Erik; Hansen, Charles
Title Parallel point reprojection
Date 2001
Description Improvements in hardware have recently made interactive ray tracing practical for some applications. However, when the scene complexity or rendering algorithm cost is high, the frame rate is too low in practice. Researchers have attempted to solve this problem by caching results from ray tracing and using these results in multiple frames via reprojection. However, the reprojection can become too slow when the number of samples that are reused is high, so previous systems have been limited to small images or a sparse set of computed pixels.
Type Text
Publisher Institute of Electrical and Electronics Engineers (IEEE)
First Page 29
Last Page 35
Subject Point projection; Ray tracing; Render cache
Subject LCSH Computer graphics; Computer algorithms
Language eng
Bibliographic Citation Reinhard, E., Shirley, P. S., & Hansen, C. (2001). Parallel point reprojection. Proceedings of the IEEE 2001 Symposium on Parallel Visualization and Graphics, 29-35.
Rights Management (c) 2001 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Format Medium application/pdf
Format Extent 210,062 bytes
Identifier ir-main,7022
ARK ark:/87278/s6dr3d2t
Setname ir_uspace
ID 706738
Reference URL https://collections.lib.utah.edu/ark:/87278/s6dr3d2t
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