Description |
There have been works produced on Agile techniques and their e#11;ectiveness in terms of both actual project progress as well as human factors, especially in industry. There are many training programs that companies enroll their employees in, such as ASPE. In these training programs, individuals are taught Agile in a variety of ways including Scrum and Extreme Programming (XP). However, there is a noticeable lack of focus on what Agile looks like from a grounded perspective; in other words, from the perspective of someone participating in the pro- cess. This absence of detailed, on-the-ground study is a missed opportunity. In this work, I study EAE Student Game Development Practices from a grounded perspective, in the context of the EAE Undergraduate Capstone Game named Fast Travel: Loot Delivery, on which I am an engineer. The Capstone class is structured such that students are expected to develop their games using the Scrum Agile de- velopment process. The syllabus states that one of the learning outcomes for the semester is: \Students will learn the scrum agile process and how to apply it in the development of a software product." I am interested in analyzing the e#11;ect that using Scrum has on the overall development process and its people. In the course of this study, my goal was to improve individual awareness of Agile methods and techniques, improve the overall game development process for my team, and critically evaluate the way Scrum is taught and structured in the EAE Capstone course. |