Publication Type |
Journal Article |
School or College |
College of Engineering |
Department |
Computing, School of |
Creator |
Peterson, John W. |
Title |
Distributed computation for computer animation |
Date |
1987 |
Description |
Computer animation is a very computationally intensive task. Recent developments in image synthesis, such as shadows, reflections and motion blur enhance the quality of computer animation, but also dramatically increase the amount of CPU time needed to do it. Fortunately, the computations involved with computer animation are easily decomposed into smaller tasks, such as rendering single frames or parts of a frame. This makes the problem an ideal candidate for "coarse-grain" parallel implementation. In order to provide the necessary cycles, unused idle time on personal workstations is used to provide a single large parallel computing resource. A survey of several schemes for coordinating this type of resource is presented, along with a detailed examination of a Unix based system currently in use at the University of Utah. |
Type |
Text |
Publisher |
University of Utah |
First Page |
1 |
Last Page |
13 |
Subject |
Distributed computation |
Subject LCSH |
Computer animation; Electronic data processing -- Distributed processing |
Language |
eng |
Bibliographic Citation |
Peterson, J. W. (1987). Distributed computation for computer animation. 1-13. UUCS-87-014. |
Series |
University of Utah Computer Science Technical Report |
Relation is Part of |
ARPANET |
Rights Management |
©University of Utah |
Format Medium |
application/pdf |
Format Extent |
1,292,141 bytes |
Identifier |
ir-main,16332 |
ARK |
ark:/87278/s6qc0n2k |
Setname |
ir_uspace |
ID |
706697 |
Reference URL |
https://collections.lib.utah.edu/ark:/87278/s6qc0n2k |