Publication Type | honors thesis |
School or College | College of Fine Arts |
Department | Film & Media Arts |
Faculty Mentor | Gabreil Olson |
Creator | Keller, Jackson |
Title | Designing for Interactivity: the Camera in 3D Video Games |
Date | 2019 |
Description | This paper analyzes the effect that camera control has on art, design, and player experience in 3D video games. It will specifically explore the implications of various methods of camera control that have emerged during the brief history of 3D games: the first and third-person perspectives, fixed and filmic perspectives, abstract non-linear perspectives, and unique perspectives enabled by recent technological innovation, including Virtual and Augmented reality. |
Type | Text |
Publisher | University of Utah |
Language | eng |
Rights Management | (c) Jackson Keller |
Format Medium | application/pdf |
Permissions Reference URL | https://collections.lib.utah.edu/ark:/87278/s65r0k2k |
ARK | ark:/87278/s6z08z4m |
Setname | ir_htoa |
ID | 1588406 |
Reference URL | https://collections.lib.utah.edu/ark:/87278/s6z08z4m |