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Title Modeling, readering, and simulating knits
Publication Type dissertation
School or College College of Engineering
Department Computing
Author Wu, Kui
Date 2019
Type Text
Publisher University of Utah
Dissertation Name Doctor of Philosophy
Language eng
Rights Management (c) Kui Wu
Format application/pdf
Format Medium application/pdf
ARK ark:/87278/s6rk0kt0
Setname ir_etd
ID 1714467
Reference URL https://collections.lib.utah.edu/ark:/87278/s6rk0kt0

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Title Page 1
Department Knitting is one of the most popular techniques to manufacture clothing. In this dissertation we present a framework for modeling, fabricating, and simulating knit structures. We first introduce a fully automatic pipeline to convert arbitrary 3D shapes into a stitch mesh, which provides a mesh-based representation of the yarn-level knit structure. We also extend the concept of stitch mesh modeling with a list of novel shaping techniques to allow modeling more complex structures. We then introduce a scheduling algorithm to convert the structure into step-by-step hand knitting instructions for knitters. We further embed low-level machine knitting operations to each face and allow users to edit the stitch mesh in a way that preserves the machine knittability. Moreover, we present a real-time rendering method to display knitwear containing more than a hundred million individual fiber curves at real-time frame rates with shadows and ambient occlusion on the GPU. We also present a GPU parallelization method to address the computational challenges of using the Material Point Method to simulate knits.
Type Text
Language eng
Format application/pdf
Setname ir_etd
ID 1714468
Reference URL https://collections.lib.utah.edu/ark:/87278/s6rk0kt0/1714468