Ray tracing from a data movement perspective

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Title Ray tracing from a data movement perspective
Publication Type dissertation
School or College College of Engineering
Department Computing
Author Kopta, Daniel
Date 2016
Description Ray tracing is becoming more widely adopted in offline rendering systems due to its natural support for high quality lighting. Since quality is also a concern in most real time systems, we believe ray tracing would be a welcome change in the real time world, but is avoided due to insufficient performance. Since power consumption is one of the primary factors limiting the increase of processor performance, it must be addressed as a foremost concern in any future ray tracing system designs. This will require cooperating advances in both algorithms and architecture. In this dissertation I study ray tracing system designs from a data movement perspective, targeting the various memory resources that are the primary consumer of power on a modern processor. The result is high performance, low energy ray tracing architectures.
Type Text
Publisher University of Utah
Subject Computer Architecture; Ray Tracing
Dissertation Name Doctor of Philosophy in Computer Science
Language eng
Rights Management ©Daniel Kopta
Format application/pdf
Format Medium application/pdf
Format Extent 26,425 bytes
Identifier etd3/id/4083
ARK ark:/87278/s6j99fr7
Setname ir_etd
ID 197633
Reference URL https://collections.lib.utah.edu/ark:/87278/s6j99fr7