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AuthorTitleSubjectDatePublication Type
1 Stuart, David AlexanderCoarse tetrahedral meshing for interactive simulationAnimation; Meshing; Physics2013-05thesis
2 Jones, Benjamin JamesArtist-guided physics-based animationAnimation; example-based; physics2015dissertation
3 Kensler, Andrew E.Software algorithms for hardware ray tracingAnimation; Bounding volume hierarchies; Graphics; Perlin noise; Ray tracing; Ray-triangle; Ray tracing algorithms2011-05dissertation
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