Evaluation of moisture and heat transport in the fast-response building-resolving urban transport code quic envsim

Update Item Information
Publication Type thesis
School or College College of Engineering
Department Mechanical Engineering
Author Briggs, Kevin A.
Title Evaluation of moisture and heat transport in the fast-response building-resolving urban transport code quic envsim
Date 2015-05
Description QUIC EnvSim (QES) is a complete building-resolving urban microclimate modeling system developed to rapidly compute mass, momentum, and heat transport for the design of sustainable cities. One of the more computationally intensive components of this type of modeling system is the transport and dispersion of scalars. In this paper, we describe and evaluate QESTransport, a Reynolds-averaged Navier-Stokes (RANS) scalar transport model. QESTransport makes use of light-weight methods and modeling techniques. It is parallelized for Graphics Processing Units (GPUs), utilizing NVIDIA's OptiX application programming interfaces (APIs). QESTransport is coupled with the well-validated QUIC Dispersion Modeling system. To couple the models, a new methodology was implemented to efficiently prescribe surface flux boundary conditions on both vertical walls and flat surfaces. In addition, a new internal boundary layer parameterization was introduced into QUIC to enable the representation of momentum advection across changing surface conditions. QESTransport is validated against the following three experimental test cases designed to evaluate the model's performance under idealized conditions: (i) flow over a step change in moisture, roughness, and temperature, (ii) flow over an isolated heated building, and (iii) flow through an array of heated buildings. For all three cases, the model is compared against published simulation results. QESTransport produces velocity, temperature, and moisture fields that are comparable to much more complex numerical models for each case. The code execution time performance is evaluated and demonstrates linear scaling on a single GPU for problem sizes up to 4.5 x 4.5 km at 5 m grid resolution, and is found to produce results at much better than real time for a 1.2 x 1.2 km section of downtown Salt Lake City, Utah.
Type Text
Publisher University of Utah
Subject GPU computing; Internal boundary layer modeling; Sustainable urban planning; Urban scalar transport; Mechanical engineering; Atmospheric sciences
Dissertation Institution University of Utah
Dissertation Name Master of Science
Language eng
Rights Management (c) Kevin A. Briggs
Format Medium application/pdf
Format Extent 515,791 Bytes
Identifier etd3/id/3727
ARK ark:/87278/s6dc194x
Setname ir_etd
ID 197278
Reference URL https://collections.lib.utah.edu/ark:/87278/s6dc194x
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