| Identifier |
025_GAPP2017_projectdocument_spring_VirtualMedicalRecords_ALTIZER.pdf |
| Title |
Virtual Medical Records (Spring 2017) - Project Document |
| Creator |
Roger Altizer; Yash Bangera; Matthew Barnes; Jonathan Do; Stephen Donà; Bryan Gibson; Kenny Green; Huan Lo; Spencer Nelson; Siddartha Ravichandran; Matheus Salabert; Chloë Zeng |
| Subject |
Glucose Levels; Electronic Medical Records; Spanish Language |
| Description |
Description: Virtual Medical Records helps patients view their glucose data pulled from an electronic medical record (EMR) in a compelling way through a virtual reality experience. Virtual Records uses patient's A1c data (average glucose levels from the past 2-3 months) from the EMR to create an experience unique to each user. This data is used in three out of the four scenes users can interact with. Each scene is meant to inform users about their glucose levels, hopefully encouraging them to change behaviors over time. Feature list: Four distinct scenes or areas to interact with: Data fetching with Electronic Medical Records (EMR); English and Spanish translations of instructional text; Minigame (shooting different "food" objects) prototype; Controller/keyboard input. |
| Relation is Part of |
Spring 2017 GApp Lab Wrap Kits |
| Publisher |
Spencer S. Eccles Health Sciences Library, University of Utah |
| Date Digital |
2017 |
| Date |
2017 |
| Format |
application/pdf |
| Rights Management |
Copyright 2017. For further information regarding the rights to this collection, please visit: https://library.med.utah.edu/publishing/terms-of-use/ |
| Language |
eng |
| ARK |
ark:/87278/s6809f7x |
| Setname |
ehsl_gapp |
| ID |
1400306 |
| OCR Text |
Show To whom it may concern, Diabetes is serious disease that if poorly controlled can lead to major complications. Our team, One Eyed Bunny, believe that VMR (Virtual Medical Records) could change the habits of those with diabetes. Our main focus of this app is to help people with diabetes understand what their diabetic data means. This includes having them evaluate their glucose curve and compare their A1C in a virtual setting. Along the way, we'd explain to patients what exactly a glucose curve and A1C is. This way, it would make it easier to be more aware as to what they need to take care of. We also show patients what could potentially happen if they don't take care of their glucose levels. By simulating the effects and repercussions, we hope that patients would empathetically understand the importance of managing their glucose levels. Diabetes intervention is costing hospitals millions. What we hope to do is supply doctors and patients with something more low cost and friendly. By experiencing their diabetic data in vr, we hope patients not only understand what their data means but also get to feel and interact with it. This is why we believe in VMR. to better the health of those who have diabetes. Change your habits, change your life. Thank you. Matthew Barnes Jonathan Do Stephen Donà |
| Reference URL |
https://collections.lib.utah.edu/ark:/87278/s6809f7x |