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Show Talkback- NHMU Project A project with EAE and CMI at the University of Utah Design Document By Zac Truscott & Brenton Walker Developed In: Contents Overview Title Description Design Goal Scope App terms Flow Attract Question Presentation Character Zooms Question Restated and Timer Starts Question Hints Reveal Topic Selection Art Style Mechanics Hardware, Engine & Technology Hardware Engine Looking Forward Overview Title Talkback "Pick the Winner" App (working title) Description The ‘talkback' app is designed as a ‘pick the winner' style trivia game. The app will contain 10(?) categories of ‘-est' style questions designed to appeal to both small and large groups of people. The app begins with a randomly selected question from one of the 10(?) categories. After the app is initiated, the question is displayed. The question then transitions into the presentation or ‘zoom' section. This zoom section showcases the three possible answers for the question with a corresponding physical location. After each of the three possible answers are shown, the question is restated along with the physical location representing each choice. A timer is started and the players are then given 3 hints which may sway them between the choices they have already made. After the conclusion of the 3 hints and the timer reaches zero, the answer is revealed. The user(s) is/are then prompted to select the question category for the next round, or subsequent user(s). Design Goal The app aims to provide an interactive quiz experience for small to large groups of people and educates them on the different attributes of the ecological areas and inhabitants represented in the Life exhibit of the museum. The app aims to: 1. Inspire groups to explore ecosystems and promote a sense of community 2. Provide an engaging and educational experience for small or large groups 3. Engage groups in such a way that accounts for group dynamics in a physical space Scope The app will contain 7 stages. 1. 2. 3. 4. 5. 6. 7. Attract Screen Question presentation Character Zooms Question restated and Timer Starts Question hints Reveal Topic Selection App terms ● ● ● Character Zooms: The three screens which display the 3 possible answers to the question. Each screen highlighting one of the answers Question Hints: The section of hints following the character zoom. This displays three hints that encourage movement after people have made up their mind. ‘-est' questions: Questions which ask players to rank choices Flow Attract The attract screen's intention is to draw users to the app. The screen will contain the title of the app in conjunction with the current question category set by the previous user. Touching the screen will begin the app and move to the question presentation. This will be a juicy screen with the objects animating to create an inviting feeling. Question Presentation The question presentation screen displays a randomly selected question from the category displayed on the attract screen. The screen will advance after a time limit. a. The next screen will have all three objects on the bottom third of the screen with their corresponding arrows. The question will be displayed one more time. b. The question will disappear, and the first hint will be displayed. Character Zooms These 3 screens will present the 3 possible answers to the question. Each one will be showcased on their own screen, then will minimize to the bottom of the screen after they have been introduced. Example flow: 1. Then the first object will be shown taking up the whole screen so everyone can see it. There will also be an arrow pointing left with text saying stand left. 2. The second object will be shown taking up the whole screen so everyone can see it. There will also be an arrow pointing down with text saying stand center. 3. Lastly the third object will be shown taking up the whole screen so everyone can see it. There will also be an arrow pointing right with text saying stand right. Question Restated and Timer Starts After each of the choices have been introduced, the question will be restated. Each of the Choices will be displayed on the bottom third of the screen with their corresponding direction arrows. This will continually show the user which area the player should stand in to show what choice they are choosing. The Timer will appear on the screen and start counting down. The timer will stay on the screen until it hits zero. Question Hints After the instructions and question have been restated, hints will be displayed on screen, one at a time every few seconds. Three hints will be displayed with increasingly helpful hints, encouraging players to change their minds. The timer will be still be counting down while hints are displayed. Reveal When the Timer reaches zero, the answer will be revealed. The correct choice will take center stage, grow in size, and animate on screen. There will also be some visual effects. The incorrect choices will be move lower on the screen, shrink in size and animate to cheer on the correct choice. Topic Selection A few randomized categories will be displayed on the screen and the user will be prompted to choose the next category. After touching the desired category, the app will ‘reset' to the attract screen with the chosen category. Art Style See associated style guide documents Mechanics 1. Touch to select a topic, Touch to start round a. Able to touch screen to pick a topic for the next round, or touch to start the round 2. Display question, hints, and choices a. App displays the questions, choices, and hints as specified in the Flow section 3. Big Reveal a. The App reveals the correct choice after the timer runs out 4. Timer a. The timer counts down from the Question Restated screen to zero. The specified amount of time will be tuned with testing. Hardware, Engine & Technology Hardware ● ● Windows 7 Touch screen Engine Windows 7 compatible stand-alone executable built in Unity 4.3 (C#/JS). Looking Forward - Data collection to track players usage, polls or opinions, Add a way to put in new content easily Expanded to include other elements of the museum Insert some museum leaderboard, display it somewhere, or even put this in another museum in another state and compete with them for high scores Pressure pads on the floor that light up when people step on them, and the game will know the amount of votes per item displayed. Speakers More/larger displays Gift shop tie-in |