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91 | Three-Dimensional Input for Computer Graphics | The paper states the need for three-dimensional input for architectural work using computer graphics. The paper consists of two sections. The first section deals with laser Examples are given comparing old methods of ground survey with photogrammetry. | 1968-06 | ||
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100 | A pipelined architecture for ray tracing | Ray tracing is a computer graphics rendering algorithm well known for the realistic images that it generates. Its primary drawback is the huge amount of computation required for even moderately complex scenes. Pipelined architectures have been used for many years to accelerate conventional scan conv... | computer architecture; computers; pipeline; computer graphics; RayPipe | 1994-06 |