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Creator | Title | Description | Subject | Date |
226 |
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Zhang, Lixin | Description of functionality of the impulse memory controller | This document describes the functionality and control flow models for each component of the impulse main memory controller. | Impulse memory controller | 2001 |
227 |
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Zhang, Lixin | Design a DRAM backend for the impulse memory system | The Impulse Adaptable Memory System is a new memory system that exposes DRAM access patterns not seen in conventional memory systems. Impulse can generate huge number of small DRAM accesses, which will not be handled effectively by a conventional cache-line-size-access-oriented DRAM backend. In this... | DRAM; Backend; Impulse memory system; Impulse Adaptable Memory System; Access patterns | 2000 |
228 |
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Carter, John B. | Design alternatives for shared memory multiprocessors | In this paper. we consider the design alternatives available for building the next generation DSM machine (e.g., the choice of memory architecture, network technology, and amount and location of per-node remote data cache). To investigate this design space, we have simulated six applications on a wi... | Shared memory multiprocessors | 1998 |
229 |
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Fujimoto, Richard M.; Gopalakrishnan, Ganesh | Design and evaluation of the rollback chip: special purpose hardware for time warp | The Time Warp mechanism offers an elegant approach to attacking difficult clock synchronization problems that arise in applications such as parallel discrete event simulation. However, because Time Warp relies on a lookahead and rollback mechanism to achieve widespread exploitation of parallelism, t... | Rollback chip; Time Warp mechanism; Clock synchronization; Parallel discrete event simulation | 1988 |
230 |
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Dintelman, Sue Marie Thompson | Design and implementation of a relational data base system for a minicomputer | A data base system provides the advantages of centralized control of data including increased data independence. Design specifications for a low level relational data base interface are given in the form of a formal description which separates the implementation details from the description of the ... | Data base system | 1977 |
231 |
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Jacobson, Hans | Design and validation of a simultaneous multi-threaded DLX processor | Modern day computer systems rely on two forms of parallelism to achieve high performance, parallelism between individual instructions of a program (ILP) and parallelism between individual threads (TLP). Superscalar processors exploit ILP by issuing several instructions per clock, and multiprocessors... | DLX processor; Validation | 1999 |
232 |
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Gopalakrishnan, Ganesh | Design and verification of the rollback chip using HOP: a case study of formal methods applied to hardware design | The use of formal methods in hardware design improves the quality of designs in many ways: it promotes better understanding of the design; it permits systematic design refinement through the discovery of invariants; and it allows design verification (informal or formal). In this paper we illustrate ... | Rollback chip; Verification; HOP; Hardware design; RBC | 1990 |
233 |
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Hansen, Charles D. | Design of 2D time-varying vector fields | Design of time-varying vector fields, i.e., vector fields that can change over time, has a wide variety of important applications in computer graphics. Existing vector field design techniques do not address time-varying vector fields. In this paper, we present a framework for the design of time-vary... | | 2012-01-01 |
234 |
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Carter, John B. | Design of a parallel vector access unit for SDRAM memory systems | Parallel Vector Access is a technique that exploits the regularity of vector or stream accesses to perform them efficiently in parallel on a multi-bank memory system. The performance of applications that have vector accesses may be improved using a memory controller that performs scatter/gather oper... | Parallel vector access; SDRAM memory; Multi-bank memory system | 1999 |
235 |
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Freier, Rodney; Thompson, William B. | Design-space exploration of most-recent-only communication using myrinet on SGI ccNUMA architectures | SGI's current ccNUMA multiprocessor architectures offer high scalability and performance without sacrificing the ease of use of simpler SMP systems. Although these systems also provide a standard PCI expansion bus, the bridging between PCI and SGI's ccNUMA architecture invalidates the assumptions ty... | Most-recent-only communication; Myrinet; SGI; Communications latencies | 1999 |
236 |
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Freire, Juliana | Designing information-preserving mapping schemes for XML | An XML-to-relational mapping scheme consists of a procedure for shredding XML documents into relational databases, a procedure for publishing databases back as documents, and a set of constraints the databases must satisfy. In previous work, we discussed two notions of information preservation for m... | Losslessness; Validation; Mapping scheme; Edge++; LILO; Lossless Inlining; Lossless Outlining; XML Schema | 2005 |
237 |
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Bruderlin, Beat | Detecting ambiguities: an optimistic approach to robustness problems in computational geometry | Computational geometry algorithms deal with geometric objects, usually represented by coordinates in an n-dimensional Euclidean space. Most efficient algorithms implement geometric operations as floating point arithmetic operations on the coordinates. Since floating point numbers can only approxima... | Ambiguities; Computational geometry; Robustness problems | 1990 |
238 |
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Kasera, Sneha K. | Detecting receiver attacks in VRTI-based device free localization | Variance-based Radio Tomographic Imaging (VRTI) is an emerging technology that locates moving objects in areas surrounded by simple and inexpensive wireless sensor nodes. VRTI uses human motion induced variation in RSS and spatial correlation between link variations to locate and track people. An ar... | | 2012-01-01 |
239 |
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Faugeras, Olivier Dominique | Digital color image processing and psychophysics within the framework of a human visual model | A three-dimensional homomorphic model of human color vision based on neurophysiological and psychophysical evidence is presented. This model permits the quantitative definition of perceptually important parameters such as brightness. saturation, huo and strength. By modelling neural interaction in t... | Human visual model; Neurophysiological evidence; Psychophysical evidence | 1977 |
240 |
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Colas-Baudelaire, Patrick | Digital picture processing and psychophysics: a study of brightness perception | A computer driven display system was used to study brightness contrast phenomena, in a project motivated by research in digital picture processing. The modeling approach was that of Stockham and Davidson: the visual system is modeled as the cascade of a linear system (eye optics) and a multiplicati... | Digital picture processing; Computer driven display system; Brightness contrast | 1974 |
241 |
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Shirley, Peter S. | Direct Ray tracing of smoothed and displacement mapped triangles | We present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost associated with storing and intersecting the displaced geometry. This is unfortunate because displacement maps allow the... | Ray tracing displacement maps | 2000 |
242 |
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Stoller, Leigh B. | Direct deposit: a basic user-level protocol for carpet clusters? | This note describes the Direct Deposit Protocol (DDP), a simple protocol for multicomputing on a carpet cluster. This protocol is an example of a user-level protocol to be layered on top of the low-level, sender-based protocols for the Protocol Processing Engine. The protocol will be described in te... | Direct Deposit Protocol; DDP; Carpet clusters; Multicomputing; User-level protocol | 1995 |
243 |
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Regehr, John; Pagariya, Rohit Pannalalji | Direct equivalence testing | Testing embedded software is difficult. • Further complicated by presence of memory and type safety errors in software. • Compiler contain various known bugs. Developers are skeptical to upgrade the compilers. • Is your embedded software affected by memory safety and compilation erro... | | |
244 |
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Riesenfeld, Richard F. | Discrete B-splines and subdivision techniques in compter-aided geometric design and computer graphics | The relevant theory of discrete 5-sphnes with associated new algorithms is extended to provide a framework for understanding and implementing general subdivision schemes for nonuniform B-splines. The new derived polygon corresponding to an arbitrary refinement of the knot vector for an existing .B-... | | 1979 |
245 |
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Sobh, Tarek M. | Discrete event control for inspection and reverse engineering | We address the problem of intelligent sensing in this work. In particular, we use discrete event dynamic systems (DEDS) to guide the sensing of mechanical parts for industrial inspection and reverse engineering. | Discrete event control; Intelligent sensing; Inspection; Discrete event dynamic systems; DEDS | 1994 |
246 |
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Evans, David | Display of complex three dimensional finite element models | Complex three dimensional models can be displayed after an automatic generation of a finite element (panel) mapping. although this automatic generation algorithm fails at certain levels of model complexity, the elimination of these failures can be accomplished through user interaction. This report p... | Three dimensional models; Finite element models | 1978 |
247 |
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Peterson, John W. | Distributed computation for computer animation | Computer animation is a very computationally intensive task. Recent developments in image synthesis, such as shadows, reflections and motion blur enhance the quality of computer animation, but also dramatically increase the amount of CPU time needed to do it. Fortunately, the computations involved w... | Distributed computation | 1987 |
248 |
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Parker, Steven G.; Hansen, Charles D. | Distributed interactive ray tracing for large volume visualization | We have constructed a distributed parallel ray tracing system that interactively produces isosurface renderings from large data sets on a cluster of commodity PCs. The program was derived from the SCI Institute's interactive ray tracer (*-Ray), which utilizes small to large shared memory platforms, ... | Ray tracing; Volume rendering; Large data; Cluster computing; Distributed shared memory | 2003 |
249 |
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Thompson, William B.; Willemsen, Peter; Gooch, Amy A.; Creem-Regehr, Sarah Hope | Does the quality of the computer graphics matter when judging distances in visually immersive environments? | In the real world, people are quite accurate judging distances to locations in the environment, at least for targets resting on the ground plane and distances out to about 20m. Distance judgments in visually immersive environments are much less accurate. Several studies have now shown that in vis... | Visually immersive environments | 2002-12-05 |
250 |
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Riloff, Ellen M. | Domain-specific coreference resolution with lexicalized features | Most coreference resolvers rely heavily on string matching, syntactic properties, and semantic attributes of words, but they lack the ability to make decisions based on individual words. In this paper, we explore the benefits of lexicalized features in the setting of domain-specific coreference reso... | | 2014-01-01 |