Dynamic sprites

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Publication Type pre-print
School or College College of Engineering
Department Computing, School of
Creator Bargteil, Adam Wade
Other Author Jones, Ben; Popovic, Jovan; McCann, James; Li, Wilmot
Title Dynamic sprites
Date 2013-01-01
Description Traditional methods for creating dynamic objects and characters from static drawings involve careful tweaking of animation curves and/or simulation parameters. Sprite sheets offer a more drawing-centric solution, but they do not encode timing information or the logic that determines how objects should transition between poses and cannot generalize outside the given drawings. We present an approach for creating dynamic sprites that leverages sprite sheets while addressing these limitations. In our system, artists create a drawing, deform it to specify a small number of example poses, and indicate which poses can be interpolated. To make the object move, we design a procedural simulation to navigate the pose manifold in response to external or user-controlled forces. Powerful artistic control is achieved by allowing the artist to specify both the pose manifold and how it is navigated, while physics is leveraged to provide timing and generality. We used our method to create sprites with a range of different dynamic properties.
Type Text
Publisher ACM SIGGRAPH
First Page 17
Last Page 24
Language eng
Bibliographic Citation Jones, B., Popovic, J., McCann, J., Li, W., & Bargteil, A. (2013). Dynamic sprites. Proceedings - Motion in Games 2013, 17-24.
Rights Management (c) ACM SIGGRAPH ; Authors manuscript from Jones, B., Popovic, J., McCann, J., Li, W., & Bargteil, A. (2013). Dynamic sprites. Proceedings - Motion in Games 2013, 17-24.
Format Medium application/pdf
Format Extent 2,910,023 bytes
Identifier uspace,18350
ARK ark:/87278/s6r81q5d
Setname ir_uspace
ID 711287
Reference URL https://collections.lib.utah.edu/ark:/87278/s6r81q5d
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