Does the quality of the computer graphics matter when judging distances in visually immersive environments?

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Publication Type technical report
School or College College of Engineering
Department Computing, School of
Program Advanced Research Projects Agency
Creator Thompson, William B.; Willemsen, Peter; Gooch, Amy A.; Creem-Regehr, Sarah Hope
Other Author Loomis, Jack M.; Beall, Andrew C.
Title Does the quality of the computer graphics matter when judging distances in visually immersive environments?
Date 2002-12-05
Description In the real world, people are quite accurate judging distances to locations in the environment, at least for targets resting on the ground plane and distances out to about 20m. Distance judgments in visually immersive environments are much less accurate. Several studies have now shown that in visually immersive environments, the world appears significantly smaller than intended. This study investigates whether or not the compression in apparent distances is the result of the low-quality computer graphics utilized in previous investigations. Visually-directed triangulated walking was used to assess distance judgments in the real world and three virtual environments with graphical renderings of varying quality.
Type Text
Publisher University of Utah
Subject Visually immersive environments
Subject LCSH Distances -- Computer simulation; Computer graphics
Language eng
Bibliographic Citation Thompson, William B.; Willemsen, Peter; Gooch, Amy A.; Creem-Regehr, Sarah Hope; Loomis, Jack M.; Beall, Andrew C. (2002). Does the quality of the computer graphics matter when judging distances in visually immersive environments?. UUCS-02-015.
Series University of Utah Computer Science Technical Report
Relation is Part of ARPANET
Rights Management ©University of Utah
Format Medium application/pdf
Format Extent 168,368 bytes
Source University of Utah School of Computing
ARK ark:/87278/s6gm8rzr
Setname ir_uspace
ID 707521
Reference URL https://collections.lib.utah.edu/ark:/87278/s6gm8rzr
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