Distributed computation for computer animation

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Publication Type Journal Article
School or College College of Engineering
Department Computing, School of
Creator Peterson, John W.
Title Distributed computation for computer animation
Date 1987
Description Computer animation is a very computationally intensive task. Recent developments in image synthesis, such as shadows, reflections and motion blur enhance the quality of computer animation, but also dramatically increase the amount of CPU time needed to do it. Fortunately, the computations involved with computer animation are easily decomposed into smaller tasks, such as rendering single frames or parts of a frame. This makes the problem an ideal candidate for "coarse-grain" parallel implementation. In order to provide the necessary cycles, unused idle time on personal workstations is used to provide a single large parallel computing resource. A survey of several schemes for coordinating this type of resource is presented, along with a detailed examination of a Unix based system currently in use at the University of Utah.
Type Text
Publisher University of Utah
First Page 1
Last Page 13
Subject Distributed computation
Subject LCSH Computer animation; Electronic data processing -- Distributed processing
Language eng
Bibliographic Citation Peterson, J. W. (1987). Distributed computation for computer animation. 1-13. UUCS-87-014.
Series University of Utah Computer Science Technical Report
Relation is Part of ARPANET
Rights Management ©University of Utah
Format Medium application/pdf
Format Extent 1,292,141 bytes
Identifier ir-main,16332
ARK ark:/87278/s6qc0n2k
Setname ir_uspace
ID 706697
Reference URL https://collections.lib.utah.edu/ark:/87278/s6qc0n2k
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