A painterly approach to human skin

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Publication Type technical report
School or College College of Engineering
Department Computing, School of
Creator Sloan, Peter-Pike
Other Author Gooch, Bruce; Martin, William; Gooch, Amy
Title A painterly approach to human skin
Date 1999
Description Rendering convincing human figures is one of the unsolved goals of computer graphics. Previous work has concentrated on modeling physics of human skin. We have taken a different approach. We are exploring techniques used by artists, specifically artists who paint air-brushed portraits. Our goal is to give the impression of skin without extraneous physical details such as pores, veins, and blemishes. In this paper, we provide rendering algorithms which are easy to incorporate into existing shaders, making rendering skin for medical illustration, computer animations, and other applications fast and simple. We accomplish this by using algorithms for real time drawing and shading of silhouette curves. We also build upon current non-photorealistic lighting methods using complementary colors to convey 3D shape information. Users select areas from a scanned art work and manipulate these areas to create shading models. The flexibility of this method of generating a shading model allows users to portray individuals with different skin tones or to capture the look and feel of a work of art.
Type Text
Publisher University of Utah
Subject Human skin
Subject LCSH Computer graphics; Human skin color in art
Language eng
Bibliographic Citation Sloan, P.-P., Gooch, B., Martin, W., & Gooch, A. (1999). A painterly approach to human skin. 1-4. UUCS-99-023.
Series University of Utah Computer Science Technical Report
Relation is Part of ARPANET
Rights Management ©University of Utah
Format Medium application/pdf
Format Extent 1,155,761 bytes
Identifier ir-main,15956
ARK ark:/87278/s6h13khd
Setname ir_uspace
Date Created 2012-06-13
Date Modified 2021-05-06
ID 705893
Reference URL https://collections.lib.utah.edu/ark:/87278/s6h13khd
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